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author | Justin Clarke Casey | 2008-01-16 20:27:12 +0000 |
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committer | Justin Clarke Casey | 2008-01-16 20:27:12 +0000 |
commit | b33da2538ed728bdc97cca20ada36913097160b0 (patch) | |
tree | 0464763a340891a49134d7bd66468302bc38dcad /OpenSim/Framework/TaskInventoryItem.cs | |
parent | * Fixed a packet counting issue that I introduced (diff) | |
download | opensim-SC-b33da2538ed728bdc97cca20ada36913097160b0.zip opensim-SC-b33da2538ed728bdc97cca20ada36913097160b0.tar.gz opensim-SC-b33da2538ed728bdc97cca20ada36913097160b0.tar.bz2 opensim-SC-b33da2538ed728bdc97cca20ada36913097160b0.tar.xz |
* Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage
* This includes their inventories
* Also, this revision properly synchronizes prim inventory crud.
Diffstat (limited to 'OpenSim/Framework/TaskInventoryItem.cs')
-rw-r--r-- | OpenSim/Framework/TaskInventoryItem.cs | 61 |
1 files changed, 46 insertions, 15 deletions
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs index 6e163a9..3009259 100644 --- a/OpenSim/Framework/TaskInventoryItem.cs +++ b/OpenSim/Framework/TaskInventoryItem.cs | |||
@@ -36,7 +36,13 @@ using System; | |||
36 | 36 | ||
37 | namespace OpenSim.Framework | 37 | namespace OpenSim.Framework |
38 | { | 38 | { |
39 | public class TaskInventoryDictionary : Dictionary<LLUUID, TaskInventoryItem>, IXmlSerializable | 39 | /// <summary> |
40 | /// A dictionary for task inventory. | ||
41 | /// | ||
42 | /// This class is not thread safe. Callers must synchronize on Dictionary methods. | ||
43 | /// </summary> | ||
44 | public class TaskInventoryDictionary : Dictionary<LLUUID, TaskInventoryItem>, | ||
45 | ICloneable, IXmlSerializable | ||
40 | { | 46 | { |
41 | private static XmlSerializer tiiSerializer = new XmlSerializer(typeof(TaskInventoryItem)); | 47 | private static XmlSerializer tiiSerializer = new XmlSerializer(typeof(TaskInventoryItem)); |
42 | 48 | ||
@@ -86,19 +92,38 @@ namespace OpenSim.Framework | |||
86 | // see IXmlSerializable | 92 | // see IXmlSerializable |
87 | public void WriteXml(XmlWriter writer) | 93 | public void WriteXml(XmlWriter writer) |
88 | { | 94 | { |
89 | foreach (TaskInventoryItem item in Values) | 95 | lock (this) |
90 | { | 96 | { |
91 | tiiSerializer.Serialize(writer, item); | 97 | foreach (TaskInventoryItem item in Values) |
98 | { | ||
99 | tiiSerializer.Serialize(writer, item); | ||
100 | } | ||
92 | } | 101 | } |
93 | 102 | ||
94 | //tiiSerializer.Serialize(writer, Values); | 103 | //tiiSerializer.Serialize(writer, Values); |
95 | } | 104 | } |
105 | |||
106 | // see ICloneable | ||
107 | public Object Clone() | ||
108 | { | ||
109 | TaskInventoryDictionary clone = new TaskInventoryDictionary(); | ||
110 | |||
111 | lock (this) | ||
112 | { | ||
113 | foreach (LLUUID uuid in Keys) | ||
114 | { | ||
115 | clone.Add(uuid, (TaskInventoryItem)this[uuid].Clone()); | ||
116 | } | ||
117 | } | ||
118 | |||
119 | return clone; | ||
120 | } | ||
96 | } | 121 | } |
97 | 122 | ||
98 | /// <summary> | 123 | /// <summary> |
99 | /// Represents an item in a task inventory | 124 | /// Represents an item in a task inventory |
100 | /// </summary> | 125 | /// </summary> |
101 | public class TaskInventoryItem | 126 | public class TaskInventoryItem : ICloneable |
102 | { | 127 | { |
103 | /// <summary> | 128 | /// <summary> |
104 | /// XXX This should really be factored out into some constants class. | 129 | /// XXX This should really be factored out into some constants class. |
@@ -141,17 +166,7 @@ namespace OpenSim.Framework | |||
141 | String.Empty, | 166 | String.Empty, |
142 | "lsltext", | 167 | "lsltext", |
143 | String.Empty | 168 | String.Empty |
144 | }; | 169 | }; |
145 | |||
146 | /// <summary> | ||
147 | /// Reset the LLUUIDs for this item. | ||
148 | /// </summary> | ||
149 | /// <param name="partID">The new part ID to which this item belongs</param> | ||
150 | public void ResetIDs(LLUUID partID) | ||
151 | { | ||
152 | ItemID = LLUUID.Random(); | ||
153 | ParentPartID = partID; | ||
154 | } | ||
155 | 170 | ||
156 | public LLUUID ItemID = LLUUID.Zero; | 171 | public LLUUID ItemID = LLUUID.Zero; |
157 | public LLUUID ParentID = LLUUID.Zero; //parent folder id | 172 | public LLUUID ParentID = LLUUID.Zero; //parent folder id |
@@ -175,5 +190,21 @@ namespace OpenSim.Framework | |||
175 | public uint CreationDate = 0; | 190 | public uint CreationDate = 0; |
176 | 191 | ||
177 | public LLUUID ParentPartID = LLUUID.Zero; | 192 | public LLUUID ParentPartID = LLUUID.Zero; |
193 | |||
194 | /// <summary> | ||
195 | /// Reset the LLUUIDs for this item. | ||
196 | /// </summary> | ||
197 | /// <param name="partID">The new part ID to which this item belongs</param> | ||
198 | public void ResetIDs(LLUUID partID) | ||
199 | { | ||
200 | ItemID = LLUUID.Random(); | ||
201 | ParentPartID = partID; | ||
202 | } | ||
203 | |||
204 | // See ICloneable | ||
205 | public Object Clone() | ||
206 | { | ||
207 | return MemberwiseClone(); | ||
208 | } | ||
178 | } | 209 | } |
179 | } | 210 | } |