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authorAdam Frisby2008-04-23 11:52:25 +0000
committerAdam Frisby2008-04-23 11:52:25 +0000
commitbca7ab7e363e9c9874a9ab137b60a042b9d1139c (patch)
tree52150bf5c1514fdad8ff086c84af8e6ae67cbb17 /OpenSim/Framework/TaskInventoryItem.cs
parent* Fix mantis #842 - folders which are created but left named "New Folder" in ... (diff)
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* Applying Mantis #1020 (Animations) - Thanks Melanie.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/TaskInventoryItem.cs42
1 files changed, 31 insertions, 11 deletions
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs
index 1cf2e58..5453eb3 100644
--- a/OpenSim/Framework/TaskInventoryItem.cs
+++ b/OpenSim/Framework/TaskInventoryItem.cs
@@ -143,16 +143,26 @@ namespace OpenSim.Framework
143 { 143 {
144 "texture", 144 "texture",
145 "sound", 145 "sound",
146 "calling_card",
147 "landmark",
146 String.Empty, 148 String.Empty,
147 String.Empty, 149 String.Empty,
150 "object",
151 "notecard",
148 String.Empty, 152 String.Empty,
149 String.Empty, 153 String.Empty,
154 "lsl_text",
150 String.Empty, 155 String.Empty,
151 String.Empty, 156 String.Empty,
157 "bodypart",
152 String.Empty, 158 String.Empty,
159 "snapshot",
153 String.Empty, 160 String.Empty,
154 "lsl_text", 161 String.Empty,
155 String.Empty 162 "wearable",
163 "animation",
164 "gesture"
165
156 }; 166 };
157 167
158 /// <summary> 168 /// <summary>
@@ -162,16 +172,26 @@ namespace OpenSim.Framework
162 { 172 {
163 "texture", 173 "texture",
164 "sound", 174 "sound",
165 String.Empty, 175 "callcard",
166 String.Empty, 176 "landmark",
167 String.Empty, 177 "clothing", // Deprecated
168 String.Empty, 178 "clothing",
169 String.Empty, 179 "object",
170 String.Empty, 180 "notecard",
171 String.Empty, 181 "category",
172 String.Empty, 182 "root",
173 "lsltext", 183 "lsltext",
174 String.Empty 184 "lslbyte",
185 "txtr_tga",
186 "bodypart",
187 "trash",
188 "snapshot",
189 "lstndfnd",
190 "snd_wav",
191 "img_tga",
192 "jpeg",
193 "animatn",
194 "gesture"
175 }; 195 };
176 196
177 public LLUUID ItemID = LLUUID.Zero; 197 public LLUUID ItemID = LLUUID.Zero;