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authorJohn Hurliman2009-10-21 16:21:08 -0700
committerJohn Hurliman2009-10-21 16:21:08 -0700
commitb06f258319f088bcf6658880ed371ef313bac3b6 (patch)
tree938a7e9b2b07e40627acd74723aa1d2c8f661a67 /OpenSim/Framework/SurfaceTouchEventArgs.cs
parent* Changed the timing calculations for sending resends/acks/pings from per-cli... (diff)
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* FireQueueEmpty now checks if a measurable amount of time has passed, and if not it sleeps for a small amount of time. This throttles OnQueueEmpty calls where there is no callback or the callback is doing very little work
* Changed HandleQueueEmpty()'s Monitor.TryEnter() calls to locks. We want to take our time in this function and do all the work necessary, since returning too fast will induce a sleep anyways
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