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author | Justin Clarke Casey | 2008-06-10 23:35:04 +0000 |
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committer | Justin Clarke Casey | 2008-06-10 23:35:04 +0000 |
commit | 3794f25ebd4dae48c4eabfa3d63a4d4c30a5aa30 (patch) | |
tree | 00f6d3cbf598e18d5bdef6bec01992d5f458e39a /OpenSim/Framework/Statistics/SimExtraStatsCollector.cs | |
parent | * If a server has statistics, print these out to the log every hour to get so... (diff) | |
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* minor: Properly clear the pushed asset cache statistics where the clear-assets command is used on the region console
* stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Statistics/SimExtraStatsCollector.cs | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs index 7a74e72..0a20f33 100644 --- a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs +++ b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs | |||
@@ -53,6 +53,11 @@ namespace OpenSim.Framework.Statistics | |||
53 | /// </summary> | 53 | /// </summary> |
54 | public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } } | 54 | public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } } |
55 | 55 | ||
56 | /// <summary> | ||
57 | /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the | ||
58 | /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these | ||
59 | /// haven't yet been implemented... :) | ||
60 | /// </summary> | ||
56 | public long AssetsInCache { get { return assetsInCache; } } | 61 | public long AssetsInCache { get { return assetsInCache; } } |
57 | public long TexturesInCache { get { return texturesInCache; } } | 62 | public long TexturesInCache { get { return texturesInCache; } } |
58 | public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } } | 63 | public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } } |
@@ -100,6 +105,17 @@ namespace OpenSim.Framework.Statistics | |||
100 | textureCacheMemoryUsage += image.Data.Length; | 105 | textureCacheMemoryUsage += image.Data.Length; |
101 | } | 106 | } |
102 | } | 107 | } |
108 | |||
109 | /// <summary> | ||
110 | /// Signal that the asset cache can be cleared. | ||
111 | /// </summary> | ||
112 | public void ClearAssetCacheStatistics() | ||
113 | { | ||
114 | assetsInCache = 0; | ||
115 | assetCacheMemoryUsage = 0; | ||
116 | texturesInCache = 0; | ||
117 | textureCacheMemoryUsage = 0; | ||
118 | } | ||
103 | 119 | ||
104 | public void AddBlockedMissingTextureRequest() | 120 | public void AddBlockedMissingTextureRequest() |
105 | { | 121 | { |