diff options
author | Justin Clarke Casey | 2008-06-27 16:36:19 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-06-27 16:36:19 +0000 |
commit | 9bf67201c31d531e0480e67d8a96472d0a5b0c76 (patch) | |
tree | cb3123ab6062efd7f32762b5a8a88bf1f58a35a5 /OpenSim/Framework/Servers | |
parent | dr scofield's warning safari: hunting down those little buggers (diff) | |
download | opensim-SC-9bf67201c31d531e0480e67d8a96472d0a5b0c76.zip opensim-SC-9bf67201c31d531e0480e67d8a96472d0a5b0c76.tar.gz opensim-SC-9bf67201c31d531e0480e67d8a96472d0a5b0c76.tar.bz2 opensim-SC-9bf67201c31d531e0480e67d8a96472d0a5b0c76.tar.xz |
* Remove responsibilty for signalling scene object change from SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up
* This also means that force-update on the console will not trigger repersistence.
* Also, in other places persistence is no longer done where it wasn't actually necessary
* I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped
* Please patch or mantis if this is the case
Diffstat (limited to 'OpenSim/Framework/Servers')
0 files changed, 0 insertions, 0 deletions