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authorJeff Ames2008-05-30 08:35:57 +0000
committerJeff Ames2008-05-30 08:35:57 +0000
commit04625109560fb54d613b1fc9c81a8a9f387720c9 (patch)
treeaf00035a676beee3542a55cd13ce09e57f1ad778 /OpenSim/Framework/Servers/OSHttpServer.cs
parentthanks krtaylor for a (diff)
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Update svn properties. Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Servers/OSHttpServer.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Framework/Servers/OSHttpServer.cs b/OpenSim/Framework/Servers/OSHttpServer.cs
index e6caac3..3aa8042 100644
--- a/OpenSim/Framework/Servers/OSHttpServer.cs
+++ b/OpenSim/Framework/Servers/OSHttpServer.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Framework.Servers
58 58
59 // thread identifier 59 // thread identifier
60 protected string _engineId; 60 protected string _engineId;
61 public string EngineID 61 public string EngineID
62 { 62 {
63 get { return _engineId; } 63 get { return _engineId; }
64 } 64 }
@@ -86,7 +86,7 @@ namespace OpenSim.Framework.Servers
86 /// <summary> 86 /// <summary>
87 /// Instantiate an HTTPS server. 87 /// Instantiate an HTTPS server.
88 /// </summary> 88 /// </summary>
89 public OSHttpServer(IPAddress address, int port, X509Certificate certificate, int poolSize) : 89 public OSHttpServer(IPAddress address, int port, X509Certificate certificate, int poolSize) :
90 this(address, port, poolSize) 90 this(address, port, poolSize)
91 { 91 {
92 _engineId = String.Format("OSHttpServer [HTTPS:{0}/ps:{1}]", port, poolSize); 92 _engineId = String.Format("OSHttpServer [HTTPS:{0}/ps:{1}]", port, poolSize);
@@ -96,7 +96,7 @@ namespace OpenSim.Framework.Servers
96 /// <summary> 96 /// <summary>
97 /// Start the HTTP server engine. 97 /// Start the HTTP server engine.
98 /// </summary> 98 /// </summary>
99 public void Start() 99 public void Start()
100 { 100 {
101 _engine = new Thread(new ThreadStart(Engine)); 101 _engine = new Thread(new ThreadStart(Engine));
102 _engine.Name = _engineId; 102 _engine.Name = _engineId;
@@ -107,13 +107,13 @@ namespace OpenSim.Framework.Servers
107 107
108 /// <summary> 108 /// <summary>
109 /// </summary> 109 /// </summary>
110 private void Engine() 110 private void Engine()
111 { 111 {
112 while (true) 112 while (true)
113 { 113 {
114 // do stuff 114 // do stuff
115 } 115 }
116 } 116 }
117 117
118 } 118 }
119} 119}