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author | UbitUmarov | 2012-07-04 15:07:10 +0100 |
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committer | UbitUmarov | 2012-07-04 15:07:10 +0100 |
commit | e533eef962fe05ea7ca156fa3420cb2a1d679297 (patch) | |
tree | f1637d8bde79fe3ac9ce517e927e142703d101ed /OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs | |
parent | *test* slow http retries pool rate to original 1s (diff) | |
download | opensim-SC-e533eef962fe05ea7ca156fa3420cb2a1d679297.zip opensim-SC-e533eef962fe05ea7ca156fa3420cb2a1d679297.tar.gz opensim-SC-e533eef962fe05ea7ca156fa3420cb2a1d679297.tar.bz2 opensim-SC-e533eef962fe05ea7ca156fa3420cb2a1d679297.tar.xz |
*test2* http poll: increased again the pool rate do 10/s but increased timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable
Diffstat (limited to 'OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs')
-rw-r--r-- | OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs index 36f2b9b..125d9c2 100644 --- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs +++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs | |||
@@ -182,7 +182,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
182 | 182 | ||
183 | private bool m_running = true; | 183 | private bool m_running = true; |
184 | 184 | ||
185 | private int m_timeout = 250; | 185 | private int m_timeout = 1000; // increase timeout 250; |
186 | 186 | ||
187 | public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout) | 187 | public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout) |
188 | { | 188 | { |
@@ -232,7 +232,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
232 | { | 232 | { |
233 | while (m_running) | 233 | while (m_running) |
234 | { | 234 | { |
235 | Thread.Sleep(1000); // let the world move slow it to original polling rate | 235 | Thread.Sleep(100); // let the world move .. back to faster rate |
236 | Watchdog.UpdateThread(); | 236 | Watchdog.UpdateThread(); |
237 | lock (m_retry_requests) | 237 | lock (m_retry_requests) |
238 | { | 238 | { |