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author | Jeff Ames | 2009-08-01 05:11:47 +0000 |
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committer | Jeff Ames | 2009-08-01 05:11:47 +0000 |
commit | 4ce5c894cf901730d09a1ac281cff5d15adcc909 (patch) | |
tree | e2e2307f9a3bc6cdd0ff38e66724fd0a172b05a0 /OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs | |
parent | Make ROBUST not hang on exit in recent Mono versions. Make the logfile config (diff) | |
download | opensim-SC-4ce5c894cf901730d09a1ac281cff5d15adcc909.zip opensim-SC-4ce5c894cf901730d09a1ac281cff5d15adcc909.tar.gz opensim-SC-4ce5c894cf901730d09a1ac281cff5d15adcc909.tar.bz2 opensim-SC-4ce5c894cf901730d09a1ac281cff5d15adcc909.tar.xz |
Add copyright header. Formatting cleanup.
Diffstat (limited to 'OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs')
-rw-r--r-- | OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs index a9ee217..4020190 100644 --- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs +++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
59 | m_PollServiceWorkerThreads[i] = new PollServiceWorkerThread(m_server, pTimeout); | 59 | m_PollServiceWorkerThreads[i] = new PollServiceWorkerThread(m_server, pTimeout); |
60 | m_PollServiceWorkerThreads[i].ReQueue += ReQueueEvent; | 60 | m_PollServiceWorkerThreads[i].ReQueue += ReQueueEvent; |
61 | 61 | ||
62 | m_workerThreads[i] = new Thread( m_PollServiceWorkerThreads[i].ThreadStart); | 62 | m_workerThreads[i] = new Thread(m_PollServiceWorkerThreads[i].ThreadStart); |
63 | m_workerThreads[i].Name = String.Format("PollServiceWorkerThread{0}",i); | 63 | m_workerThreads[i].Name = String.Format("PollServiceWorkerThread{0}",i); |
64 | //Can't add to thread Tracker here Referencing OpenSim.Framework creates circular reference | 64 | //Can't add to thread Tracker here Referencing OpenSim.Framework creates circular reference |
65 | m_workerThreads[i].Start(); | 65 | m_workerThreads[i].Start(); |