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authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Framework/Servers/HttpServer/OSHttpResponse.cs
parentAdd a build script. (diff)
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Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Servers/HttpServer/OSHttpResponse.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/OSHttpResponse.cs b/OpenSim/Framework/Servers/HttpServer/OSHttpResponse.cs
index 89fb5d4..d7744fc 100644
--- a/OpenSim/Framework/Servers/HttpServer/OSHttpResponse.cs
+++ b/OpenSim/Framework/Servers/HttpServer/OSHttpResponse.cs
@@ -115,7 +115,7 @@ namespace OpenSim.Framework.Servers.HttpServer
115 115
116 public bool KeepAlive 116 public bool KeepAlive
117 { 117 {
118 get 118 get
119 { 119 {
120 return _httpResponse.Connection == ConnectionType.KeepAlive; 120 return _httpResponse.Connection == ConnectionType.KeepAlive;
121 } 121 }
@@ -148,6 +148,7 @@ namespace OpenSim.Framework.Servers.HttpServer
148 _httpResponse.Connection = ConnectionType.Close; 148 _httpResponse.Connection = ConnectionType.Close;
149 _httpResponse.KeepAlive = 0; 149 _httpResponse.KeepAlive = 0;
150 } 150 }
151
151 else 152 else
152 { 153 {
153 _httpResponse.Connection = ConnectionType.KeepAlive; 154 _httpResponse.Connection = ConnectionType.KeepAlive;
@@ -320,6 +321,7 @@ namespace OpenSim.Framework.Servers.HttpServer
320 public void Send() 321 public void Send()
321 { 322 {
322 _httpResponse.Body.Flush(); 323 _httpResponse.Body.Flush();
324
323 _httpResponse.Send(); 325 _httpResponse.Send();
324 } 326 }
325 327