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author | Adam Frisby | 2009-04-01 11:03:42 +0000 |
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committer | Adam Frisby | 2009-04-01 11:03:42 +0000 |
commit | 1a25969096834e104d1ea69a26cab9c5b0a061eb (patch) | |
tree | 6cf11568dd739f7c6455cdf4e042232d59f132a6 /OpenSim/Framework/Servers/BaseOpenSimServer.cs | |
parent | * MRM Adjustments (diff) | |
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* MRM Adjustments
* Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.)
* Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical.
* Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
Diffstat (limited to 'OpenSim/Framework/Servers/BaseOpenSimServer.cs')
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