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author | Oren Hurvitz | 2013-12-06 16:21:11 +0200 |
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committer | dahlia | 2014-01-20 00:38:42 -0800 |
commit | 3018b2c5d7c9de0e8da6d158f0848c840b7864ab (patch) | |
tree | f06f5b35360de9010e618b2cf7c6c109c0527631 /OpenSim/Framework/Serialization | |
parent | Renamed MaterialsDemoModule to MaterialsModule (diff) | |
download | opensim-SC-3018b2c5d7c9de0e8da6d158f0848c840b7864ab.zip opensim-SC-3018b2c5d7c9de0e8da6d158f0848c840b7864ab.tar.gz opensim-SC-3018b2c5d7c9de0e8da6d158f0848c840b7864ab.tar.bz2 opensim-SC-3018b2c5d7c9de0e8da6d158f0848c840b7864ab.tar.xz |
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
Diffstat (limited to 'OpenSim/Framework/Serialization')
-rw-r--r-- | OpenSim/Framework/Serialization/ArchiveConstants.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs index 0c12787..73ebfae 100644 --- a/OpenSim/Framework/Serialization/ArchiveConstants.cs +++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | 30 | using System.Text; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType; | ||
32 | 33 | ||
33 | namespace OpenSim.Framework.Serialization | 34 | namespace OpenSim.Framework.Serialization |
34 | { | 35 | { |
@@ -128,6 +129,7 @@ namespace OpenSim.Framework.Serialization | |||
128 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2"; | 129 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2"; |
129 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga"; | 130 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga"; |
130 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this | 131 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this |
132 | ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this | ||
131 | 133 | ||
132 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation; | 134 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation; |
133 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bodypart.txt"] = (sbyte)AssetType.Bodypart; | 135 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bodypart.txt"] = (sbyte)AssetType.Bodypart; |
@@ -152,6 +154,7 @@ namespace OpenSim.Framework.Serialization | |||
152 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture; | 154 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture; |
153 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA; | 155 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA; |
154 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder; | 156 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder; |
157 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material; | ||
155 | } | 158 | } |
156 | 159 | ||
157 | public static string CreateOarLandDataPath(LandData ld) | 160 | public static string CreateOarLandDataPath(LandData ld) |