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authorCharles Krinke2008-06-30 14:09:19 +0000
committerCharles Krinke2008-06-30 14:09:19 +0000
commit4cb42d4c3596845ab8afd076c5e742de4685df91 (patch)
treeb59e6647b850f04b70ed38ac0d4c17f87acfc3ba /OpenSim/Framework/RegionSettings.cs
parentUpdate svn properties. (diff)
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Mantis#1637. Thank you kindly, Melanie for a patch that:
Make each region load it's settings from the database on startup. No user functionality yet.
Diffstat (limited to 'OpenSim/Framework/RegionSettings.cs')
-rw-r--r--OpenSim/Framework/RegionSettings.cs66
1 files changed, 33 insertions, 33 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
index caadfd4..ac853b5 100644
--- a/OpenSim/Framework/RegionSettings.cs
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Framework
33{ 33{
34 public class RegionSettings 34 public class RegionSettings
35 { 35 {
36 private LLUUID m_RegionUUID; 36 private LLUUID m_RegionUUID = LLUUID.Zero;
37 37
38 public LLUUID RegionUUID 38 public LLUUID RegionUUID
39 { 39 {
@@ -41,7 +41,7 @@ namespace OpenSim.Framework
41 set { m_RegionUUID = value; } 41 set { m_RegionUUID = value; }
42 } 42 }
43 43
44 private bool m_BlockTerraform; 44 private bool m_BlockTerraform = false;
45 45
46 public bool BlockTerraform 46 public bool BlockTerraform
47 { 47 {
@@ -49,7 +49,7 @@ namespace OpenSim.Framework
49 set { m_BlockTerraform = value; } 49 set { m_BlockTerraform = value; }
50 } 50 }
51 51
52 private bool m_BlockFly; 52 private bool m_BlockFly = false;
53 53
54 public bool BlockFly 54 public bool BlockFly
55 { 55 {
@@ -57,7 +57,7 @@ namespace OpenSim.Framework
57 set { m_BlockFly = value; } 57 set { m_BlockFly = value; }
58 } 58 }
59 59
60 private bool m_AllowDamage; 60 private bool m_AllowDamage = false;
61 61
62 public bool AllowDamage 62 public bool AllowDamage
63 { 63 {
@@ -65,7 +65,7 @@ namespace OpenSim.Framework
65 set { m_AllowDamage = value; } 65 set { m_AllowDamage = value; }
66 } 66 }
67 67
68 private bool m_RestrictPushing; 68 private bool m_RestrictPushing = false;
69 69
70 public bool RestrictPushing 70 public bool RestrictPushing
71 { 71 {
@@ -73,7 +73,7 @@ namespace OpenSim.Framework
73 set { m_RestrictPushing = value; } 73 set { m_RestrictPushing = value; }
74 } 74 }
75 75
76 private bool m_AllowLandResell; 76 private bool m_AllowLandResell = true;
77 77
78 public bool AllowLandResell 78 public bool AllowLandResell
79 { 79 {
@@ -81,7 +81,7 @@ namespace OpenSim.Framework
81 set { m_AllowLandResell = value; } 81 set { m_AllowLandResell = value; }
82 } 82 }
83 83
84 private bool m_AllowLandJoinDivide; 84 private bool m_AllowLandJoinDivide = true;
85 85
86 public bool AllowLandJoinDivide 86 public bool AllowLandJoinDivide
87 { 87 {
@@ -89,7 +89,7 @@ namespace OpenSim.Framework
89 set { m_AllowLandJoinDivide = value; } 89 set { m_AllowLandJoinDivide = value; }
90 } 90 }
91 91
92 private bool m_BlockShowInSearch; 92 private bool m_BlockShowInSearch = false;
93 93
94 public bool BlockShowInSearch 94 public bool BlockShowInSearch
95 { 95 {
@@ -97,7 +97,7 @@ namespace OpenSim.Framework
97 set { m_BlockShowInSearch = value; } 97 set { m_BlockShowInSearch = value; }
98 } 98 }
99 99
100 private int m_AgentLimit; 100 private int m_AgentLimit = 40;
101 101
102 public int AgentLimit 102 public int AgentLimit
103 { 103 {
@@ -105,7 +105,7 @@ namespace OpenSim.Framework
105 set { m_AgentLimit = value; } 105 set { m_AgentLimit = value; }
106 } 106 }
107 107
108 private double m_ObjectBonus; 108 private double m_ObjectBonus = 1.0;
109 109
110 public double ObjectBonus 110 public double ObjectBonus
111 { 111 {
@@ -113,7 +113,7 @@ namespace OpenSim.Framework
113 set { m_ObjectBonus = value; } 113 set { m_ObjectBonus = value; }
114 } 114 }
115 115
116 private int m_Maturity; 116 private int m_Maturity = 1;
117 117
118 public int Maturity 118 public int Maturity
119 { 119 {
@@ -121,7 +121,7 @@ namespace OpenSim.Framework
121 set { m_Maturity = value; } 121 set { m_Maturity = value; }
122 } 122 }
123 123
124 private bool m_DisableScripts; 124 private bool m_DisableScripts = false;
125 125
126 public bool DisableScripts 126 public bool DisableScripts
127 { 127 {
@@ -129,7 +129,7 @@ namespace OpenSim.Framework
129 set { m_DisableScripts = value; } 129 set { m_DisableScripts = value; }
130 } 130 }
131 131
132 private bool m_DisableCollisions; 132 private bool m_DisableCollisions = false;
133 133
134 public bool DisableCollisions 134 public bool DisableCollisions
135 { 135 {
@@ -137,7 +137,7 @@ namespace OpenSim.Framework
137 set { m_DisableCollisions = value; } 137 set { m_DisableCollisions = value; }
138 } 138 }
139 139
140 private bool m_DisablePhysics; 140 private bool m_DisablePhysics = false;
141 141
142 public bool DisablePhysics 142 public bool DisablePhysics
143 { 143 {
@@ -145,7 +145,7 @@ namespace OpenSim.Framework
145 set { m_DisablePhysics = value; } 145 set { m_DisablePhysics = value; }
146 } 146 }
147 147
148 private LLUUID m_TerrainTexture1; 148 private LLUUID m_TerrainTexture1 = LLUUID.Zero;
149 149
150 public LLUUID TerrainTexture1 150 public LLUUID TerrainTexture1
151 { 151 {
@@ -153,7 +153,7 @@ namespace OpenSim.Framework
153 set { m_TerrainTexture1 = value; } 153 set { m_TerrainTexture1 = value; }
154 } 154 }
155 155
156 private LLUUID m_TerrainTexture2; 156 private LLUUID m_TerrainTexture2 = LLUUID.Zero;
157 157
158 public LLUUID TerrainTexture2 158 public LLUUID TerrainTexture2
159 { 159 {
@@ -161,7 +161,7 @@ namespace OpenSim.Framework
161 set { m_TerrainTexture2 = value; } 161 set { m_TerrainTexture2 = value; }
162 } 162 }
163 163
164 private LLUUID m_TerrainTexture3; 164 private LLUUID m_TerrainTexture3 = LLUUID.Zero;
165 165
166 public LLUUID TerrainTexture3 166 public LLUUID TerrainTexture3
167 { 167 {
@@ -169,7 +169,7 @@ namespace OpenSim.Framework
169 set { m_TerrainTexture3 = value; } 169 set { m_TerrainTexture3 = value; }
170 } 170 }
171 171
172 private LLUUID m_TerrainTexture4; 172 private LLUUID m_TerrainTexture4 = LLUUID.Zero;
173 173
174 public LLUUID TerrainTexture4 174 public LLUUID TerrainTexture4
175 { 175 {
@@ -177,7 +177,7 @@ namespace OpenSim.Framework
177 set { m_TerrainTexture4 = value; } 177 set { m_TerrainTexture4 = value; }
178 } 178 }
179 179
180 private double m_Elevation1NW; 180 private double m_Elevation1NW = 10;
181 181
182 public double Elevation1NW 182 public double Elevation1NW
183 { 183 {
@@ -185,7 +185,7 @@ namespace OpenSim.Framework
185 set { m_Elevation1NW = value; } 185 set { m_Elevation1NW = value; }
186 } 186 }
187 187
188 private double m_Elevation2NW; 188 private double m_Elevation2NW = 60;
189 189
190 public double Elevation2NW 190 public double Elevation2NW
191 { 191 {
@@ -193,7 +193,7 @@ namespace OpenSim.Framework
193 set { m_Elevation2NW = value; } 193 set { m_Elevation2NW = value; }
194 } 194 }
195 195
196 private double m_Elevation1NE; 196 private double m_Elevation1NE = 10;
197 197
198 public double Elevation1NE 198 public double Elevation1NE
199 { 199 {
@@ -201,7 +201,7 @@ namespace OpenSim.Framework
201 set { m_Elevation1NE = value; } 201 set { m_Elevation1NE = value; }
202 } 202 }
203 203
204 private double m_Elevation2NE; 204 private double m_Elevation2NE = 60;
205 205
206 public double Elevation2NE 206 public double Elevation2NE
207 { 207 {
@@ -209,7 +209,7 @@ namespace OpenSim.Framework
209 set { m_Elevation2NE = value; } 209 set { m_Elevation2NE = value; }
210 } 210 }
211 211
212 private double m_Elevation1SE; 212 private double m_Elevation1SE = 10;
213 213
214 public double Elevation1SE 214 public double Elevation1SE
215 { 215 {
@@ -217,7 +217,7 @@ namespace OpenSim.Framework
217 set { m_Elevation1SE = value; } 217 set { m_Elevation1SE = value; }
218 } 218 }
219 219
220 private double m_Elevation2SE; 220 private double m_Elevation2SE = 60;
221 221
222 public double Elevation2SE 222 public double Elevation2SE
223 { 223 {
@@ -225,7 +225,7 @@ namespace OpenSim.Framework
225 set { m_Elevation2SE = value; } 225 set { m_Elevation2SE = value; }
226 } 226 }
227 227
228 private double m_Elevation1SW; 228 private double m_Elevation1SW = 10;
229 229
230 public double Elevation1SW 230 public double Elevation1SW
231 { 231 {
@@ -233,7 +233,7 @@ namespace OpenSim.Framework
233 set { m_Elevation1SW = value; } 233 set { m_Elevation1SW = value; }
234 } 234 }
235 235
236 private double m_Elevation2SW; 236 private double m_Elevation2SW = 60;
237 237
238 public double Elevation2SW 238 public double Elevation2SW
239 { 239 {
@@ -241,7 +241,7 @@ namespace OpenSim.Framework
241 set { m_Elevation2SW = value; } 241 set { m_Elevation2SW = value; }
242 } 242 }
243 243
244 private double m_WaterHeight; 244 private double m_WaterHeight = 20;
245 245
246 public double WaterHeight 246 public double WaterHeight
247 { 247 {
@@ -249,7 +249,7 @@ namespace OpenSim.Framework
249 set { m_WaterHeight = value; } 249 set { m_WaterHeight = value; }
250 } 250 }
251 251
252 private double m_TerrainRaiseLimit; 252 private double m_TerrainRaiseLimit = 100;
253 253
254 public double TerrainRaiseLimit 254 public double TerrainRaiseLimit
255 { 255 {
@@ -257,7 +257,7 @@ namespace OpenSim.Framework
257 set { m_TerrainRaiseLimit = value; } 257 set { m_TerrainRaiseLimit = value; }
258 } 258 }
259 259
260 private double m_TerrainLowerLimit; 260 private double m_TerrainLowerLimit = 100;
261 261
262 public double TerrainLowerLimit 262 public double TerrainLowerLimit
263 { 263 {
@@ -265,7 +265,7 @@ namespace OpenSim.Framework
265 set { m_TerrainLowerLimit = value; } 265 set { m_TerrainLowerLimit = value; }
266 } 266 }
267 267
268 private bool m_UseEstateSun; 268 private bool m_UseEstateSun = true;
269 269
270 public bool UseEstateSun 270 public bool UseEstateSun
271 { 271 {
@@ -273,7 +273,7 @@ namespace OpenSim.Framework
273 set { m_UseEstateSun = value; } 273 set { m_UseEstateSun = value; }
274 } 274 }
275 275
276 private bool m_FixedSun; 276 private bool m_FixedSun = false;
277 277
278 public bool FixedSun 278 public bool FixedSun
279 { 279 {
@@ -281,7 +281,7 @@ namespace OpenSim.Framework
281 set { m_FixedSun = value; } 281 set { m_FixedSun = value; }
282 } 282 }
283 283
284 private double m_SunPosition; 284 private double m_SunPosition = 0.0;
285 285
286 public double SunPosition 286 public double SunPosition
287 { 287 {
@@ -289,7 +289,7 @@ namespace OpenSim.Framework
289 set { m_SunPosition = value; } 289 set { m_SunPosition = value; }
290 } 290 }
291 291
292 private LLUUID m_Covenant; 292 private LLUUID m_Covenant = LLUUID.Zero;
293 293
294 public LLUUID Covenant 294 public LLUUID Covenant
295 { 295 {