diff options
author | Charles Krinke | 2008-06-30 14:09:19 +0000 |
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committer | Charles Krinke | 2008-06-30 14:09:19 +0000 |
commit | 4cb42d4c3596845ab8afd076c5e742de4685df91 (patch) | |
tree | b59e6647b850f04b70ed38ac0d4c17f87acfc3ba /OpenSim/Framework/RegionSettings.cs | |
parent | Update svn properties. (diff) | |
download | opensim-SC-4cb42d4c3596845ab8afd076c5e742de4685df91.zip opensim-SC-4cb42d4c3596845ab8afd076c5e742de4685df91.tar.gz opensim-SC-4cb42d4c3596845ab8afd076c5e742de4685df91.tar.bz2 opensim-SC-4cb42d4c3596845ab8afd076c5e742de4685df91.tar.xz |
Mantis#1637. Thank you kindly, Melanie for a patch that:
Make each region load it's settings from the database on startup.
No user functionality yet.
Diffstat (limited to 'OpenSim/Framework/RegionSettings.cs')
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index caadfd4..ac853b5 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Framework | |||
33 | { | 33 | { |
34 | public class RegionSettings | 34 | public class RegionSettings |
35 | { | 35 | { |
36 | private LLUUID m_RegionUUID; | 36 | private LLUUID m_RegionUUID = LLUUID.Zero; |
37 | 37 | ||
38 | public LLUUID RegionUUID | 38 | public LLUUID RegionUUID |
39 | { | 39 | { |
@@ -41,7 +41,7 @@ namespace OpenSim.Framework | |||
41 | set { m_RegionUUID = value; } | 41 | set { m_RegionUUID = value; } |
42 | } | 42 | } |
43 | 43 | ||
44 | private bool m_BlockTerraform; | 44 | private bool m_BlockTerraform = false; |
45 | 45 | ||
46 | public bool BlockTerraform | 46 | public bool BlockTerraform |
47 | { | 47 | { |
@@ -49,7 +49,7 @@ namespace OpenSim.Framework | |||
49 | set { m_BlockTerraform = value; } | 49 | set { m_BlockTerraform = value; } |
50 | } | 50 | } |
51 | 51 | ||
52 | private bool m_BlockFly; | 52 | private bool m_BlockFly = false; |
53 | 53 | ||
54 | public bool BlockFly | 54 | public bool BlockFly |
55 | { | 55 | { |
@@ -57,7 +57,7 @@ namespace OpenSim.Framework | |||
57 | set { m_BlockFly = value; } | 57 | set { m_BlockFly = value; } |
58 | } | 58 | } |
59 | 59 | ||
60 | private bool m_AllowDamage; | 60 | private bool m_AllowDamage = false; |
61 | 61 | ||
62 | public bool AllowDamage | 62 | public bool AllowDamage |
63 | { | 63 | { |
@@ -65,7 +65,7 @@ namespace OpenSim.Framework | |||
65 | set { m_AllowDamage = value; } | 65 | set { m_AllowDamage = value; } |
66 | } | 66 | } |
67 | 67 | ||
68 | private bool m_RestrictPushing; | 68 | private bool m_RestrictPushing = false; |
69 | 69 | ||
70 | public bool RestrictPushing | 70 | public bool RestrictPushing |
71 | { | 71 | { |
@@ -73,7 +73,7 @@ namespace OpenSim.Framework | |||
73 | set { m_RestrictPushing = value; } | 73 | set { m_RestrictPushing = value; } |
74 | } | 74 | } |
75 | 75 | ||
76 | private bool m_AllowLandResell; | 76 | private bool m_AllowLandResell = true; |
77 | 77 | ||
78 | public bool AllowLandResell | 78 | public bool AllowLandResell |
79 | { | 79 | { |
@@ -81,7 +81,7 @@ namespace OpenSim.Framework | |||
81 | set { m_AllowLandResell = value; } | 81 | set { m_AllowLandResell = value; } |
82 | } | 82 | } |
83 | 83 | ||
84 | private bool m_AllowLandJoinDivide; | 84 | private bool m_AllowLandJoinDivide = true; |
85 | 85 | ||
86 | public bool AllowLandJoinDivide | 86 | public bool AllowLandJoinDivide |
87 | { | 87 | { |
@@ -89,7 +89,7 @@ namespace OpenSim.Framework | |||
89 | set { m_AllowLandJoinDivide = value; } | 89 | set { m_AllowLandJoinDivide = value; } |
90 | } | 90 | } |
91 | 91 | ||
92 | private bool m_BlockShowInSearch; | 92 | private bool m_BlockShowInSearch = false; |
93 | 93 | ||
94 | public bool BlockShowInSearch | 94 | public bool BlockShowInSearch |
95 | { | 95 | { |
@@ -97,7 +97,7 @@ namespace OpenSim.Framework | |||
97 | set { m_BlockShowInSearch = value; } | 97 | set { m_BlockShowInSearch = value; } |
98 | } | 98 | } |
99 | 99 | ||
100 | private int m_AgentLimit; | 100 | private int m_AgentLimit = 40; |
101 | 101 | ||
102 | public int AgentLimit | 102 | public int AgentLimit |
103 | { | 103 | { |
@@ -105,7 +105,7 @@ namespace OpenSim.Framework | |||
105 | set { m_AgentLimit = value; } | 105 | set { m_AgentLimit = value; } |
106 | } | 106 | } |
107 | 107 | ||
108 | private double m_ObjectBonus; | 108 | private double m_ObjectBonus = 1.0; |
109 | 109 | ||
110 | public double ObjectBonus | 110 | public double ObjectBonus |
111 | { | 111 | { |
@@ -113,7 +113,7 @@ namespace OpenSim.Framework | |||
113 | set { m_ObjectBonus = value; } | 113 | set { m_ObjectBonus = value; } |
114 | } | 114 | } |
115 | 115 | ||
116 | private int m_Maturity; | 116 | private int m_Maturity = 1; |
117 | 117 | ||
118 | public int Maturity | 118 | public int Maturity |
119 | { | 119 | { |
@@ -121,7 +121,7 @@ namespace OpenSim.Framework | |||
121 | set { m_Maturity = value; } | 121 | set { m_Maturity = value; } |
122 | } | 122 | } |
123 | 123 | ||
124 | private bool m_DisableScripts; | 124 | private bool m_DisableScripts = false; |
125 | 125 | ||
126 | public bool DisableScripts | 126 | public bool DisableScripts |
127 | { | 127 | { |
@@ -129,7 +129,7 @@ namespace OpenSim.Framework | |||
129 | set { m_DisableScripts = value; } | 129 | set { m_DisableScripts = value; } |
130 | } | 130 | } |
131 | 131 | ||
132 | private bool m_DisableCollisions; | 132 | private bool m_DisableCollisions = false; |
133 | 133 | ||
134 | public bool DisableCollisions | 134 | public bool DisableCollisions |
135 | { | 135 | { |
@@ -137,7 +137,7 @@ namespace OpenSim.Framework | |||
137 | set { m_DisableCollisions = value; } | 137 | set { m_DisableCollisions = value; } |
138 | } | 138 | } |
139 | 139 | ||
140 | private bool m_DisablePhysics; | 140 | private bool m_DisablePhysics = false; |
141 | 141 | ||
142 | public bool DisablePhysics | 142 | public bool DisablePhysics |
143 | { | 143 | { |
@@ -145,7 +145,7 @@ namespace OpenSim.Framework | |||
145 | set { m_DisablePhysics = value; } | 145 | set { m_DisablePhysics = value; } |
146 | } | 146 | } |
147 | 147 | ||
148 | private LLUUID m_TerrainTexture1; | 148 | private LLUUID m_TerrainTexture1 = LLUUID.Zero; |
149 | 149 | ||
150 | public LLUUID TerrainTexture1 | 150 | public LLUUID TerrainTexture1 |
151 | { | 151 | { |
@@ -153,7 +153,7 @@ namespace OpenSim.Framework | |||
153 | set { m_TerrainTexture1 = value; } | 153 | set { m_TerrainTexture1 = value; } |
154 | } | 154 | } |
155 | 155 | ||
156 | private LLUUID m_TerrainTexture2; | 156 | private LLUUID m_TerrainTexture2 = LLUUID.Zero; |
157 | 157 | ||
158 | public LLUUID TerrainTexture2 | 158 | public LLUUID TerrainTexture2 |
159 | { | 159 | { |
@@ -161,7 +161,7 @@ namespace OpenSim.Framework | |||
161 | set { m_TerrainTexture2 = value; } | 161 | set { m_TerrainTexture2 = value; } |
162 | } | 162 | } |
163 | 163 | ||
164 | private LLUUID m_TerrainTexture3; | 164 | private LLUUID m_TerrainTexture3 = LLUUID.Zero; |
165 | 165 | ||
166 | public LLUUID TerrainTexture3 | 166 | public LLUUID TerrainTexture3 |
167 | { | 167 | { |
@@ -169,7 +169,7 @@ namespace OpenSim.Framework | |||
169 | set { m_TerrainTexture3 = value; } | 169 | set { m_TerrainTexture3 = value; } |
170 | } | 170 | } |
171 | 171 | ||
172 | private LLUUID m_TerrainTexture4; | 172 | private LLUUID m_TerrainTexture4 = LLUUID.Zero; |
173 | 173 | ||
174 | public LLUUID TerrainTexture4 | 174 | public LLUUID TerrainTexture4 |
175 | { | 175 | { |
@@ -177,7 +177,7 @@ namespace OpenSim.Framework | |||
177 | set { m_TerrainTexture4 = value; } | 177 | set { m_TerrainTexture4 = value; } |
178 | } | 178 | } |
179 | 179 | ||
180 | private double m_Elevation1NW; | 180 | private double m_Elevation1NW = 10; |
181 | 181 | ||
182 | public double Elevation1NW | 182 | public double Elevation1NW |
183 | { | 183 | { |
@@ -185,7 +185,7 @@ namespace OpenSim.Framework | |||
185 | set { m_Elevation1NW = value; } | 185 | set { m_Elevation1NW = value; } |
186 | } | 186 | } |
187 | 187 | ||
188 | private double m_Elevation2NW; | 188 | private double m_Elevation2NW = 60; |
189 | 189 | ||
190 | public double Elevation2NW | 190 | public double Elevation2NW |
191 | { | 191 | { |
@@ -193,7 +193,7 @@ namespace OpenSim.Framework | |||
193 | set { m_Elevation2NW = value; } | 193 | set { m_Elevation2NW = value; } |
194 | } | 194 | } |
195 | 195 | ||
196 | private double m_Elevation1NE; | 196 | private double m_Elevation1NE = 10; |
197 | 197 | ||
198 | public double Elevation1NE | 198 | public double Elevation1NE |
199 | { | 199 | { |
@@ -201,7 +201,7 @@ namespace OpenSim.Framework | |||
201 | set { m_Elevation1NE = value; } | 201 | set { m_Elevation1NE = value; } |
202 | } | 202 | } |
203 | 203 | ||
204 | private double m_Elevation2NE; | 204 | private double m_Elevation2NE = 60; |
205 | 205 | ||
206 | public double Elevation2NE | 206 | public double Elevation2NE |
207 | { | 207 | { |
@@ -209,7 +209,7 @@ namespace OpenSim.Framework | |||
209 | set { m_Elevation2NE = value; } | 209 | set { m_Elevation2NE = value; } |
210 | } | 210 | } |
211 | 211 | ||
212 | private double m_Elevation1SE; | 212 | private double m_Elevation1SE = 10; |
213 | 213 | ||
214 | public double Elevation1SE | 214 | public double Elevation1SE |
215 | { | 215 | { |
@@ -217,7 +217,7 @@ namespace OpenSim.Framework | |||
217 | set { m_Elevation1SE = value; } | 217 | set { m_Elevation1SE = value; } |
218 | } | 218 | } |
219 | 219 | ||
220 | private double m_Elevation2SE; | 220 | private double m_Elevation2SE = 60; |
221 | 221 | ||
222 | public double Elevation2SE | 222 | public double Elevation2SE |
223 | { | 223 | { |
@@ -225,7 +225,7 @@ namespace OpenSim.Framework | |||
225 | set { m_Elevation2SE = value; } | 225 | set { m_Elevation2SE = value; } |
226 | } | 226 | } |
227 | 227 | ||
228 | private double m_Elevation1SW; | 228 | private double m_Elevation1SW = 10; |
229 | 229 | ||
230 | public double Elevation1SW | 230 | public double Elevation1SW |
231 | { | 231 | { |
@@ -233,7 +233,7 @@ namespace OpenSim.Framework | |||
233 | set { m_Elevation1SW = value; } | 233 | set { m_Elevation1SW = value; } |
234 | } | 234 | } |
235 | 235 | ||
236 | private double m_Elevation2SW; | 236 | private double m_Elevation2SW = 60; |
237 | 237 | ||
238 | public double Elevation2SW | 238 | public double Elevation2SW |
239 | { | 239 | { |
@@ -241,7 +241,7 @@ namespace OpenSim.Framework | |||
241 | set { m_Elevation2SW = value; } | 241 | set { m_Elevation2SW = value; } |
242 | } | 242 | } |
243 | 243 | ||
244 | private double m_WaterHeight; | 244 | private double m_WaterHeight = 20; |
245 | 245 | ||
246 | public double WaterHeight | 246 | public double WaterHeight |
247 | { | 247 | { |
@@ -249,7 +249,7 @@ namespace OpenSim.Framework | |||
249 | set { m_WaterHeight = value; } | 249 | set { m_WaterHeight = value; } |
250 | } | 250 | } |
251 | 251 | ||
252 | private double m_TerrainRaiseLimit; | 252 | private double m_TerrainRaiseLimit = 100; |
253 | 253 | ||
254 | public double TerrainRaiseLimit | 254 | public double TerrainRaiseLimit |
255 | { | 255 | { |
@@ -257,7 +257,7 @@ namespace OpenSim.Framework | |||
257 | set { m_TerrainRaiseLimit = value; } | 257 | set { m_TerrainRaiseLimit = value; } |
258 | } | 258 | } |
259 | 259 | ||
260 | private double m_TerrainLowerLimit; | 260 | private double m_TerrainLowerLimit = 100; |
261 | 261 | ||
262 | public double TerrainLowerLimit | 262 | public double TerrainLowerLimit |
263 | { | 263 | { |
@@ -265,7 +265,7 @@ namespace OpenSim.Framework | |||
265 | set { m_TerrainLowerLimit = value; } | 265 | set { m_TerrainLowerLimit = value; } |
266 | } | 266 | } |
267 | 267 | ||
268 | private bool m_UseEstateSun; | 268 | private bool m_UseEstateSun = true; |
269 | 269 | ||
270 | public bool UseEstateSun | 270 | public bool UseEstateSun |
271 | { | 271 | { |
@@ -273,7 +273,7 @@ namespace OpenSim.Framework | |||
273 | set { m_UseEstateSun = value; } | 273 | set { m_UseEstateSun = value; } |
274 | } | 274 | } |
275 | 275 | ||
276 | private bool m_FixedSun; | 276 | private bool m_FixedSun = false; |
277 | 277 | ||
278 | public bool FixedSun | 278 | public bool FixedSun |
279 | { | 279 | { |
@@ -281,7 +281,7 @@ namespace OpenSim.Framework | |||
281 | set { m_FixedSun = value; } | 281 | set { m_FixedSun = value; } |
282 | } | 282 | } |
283 | 283 | ||
284 | private double m_SunPosition; | 284 | private double m_SunPosition = 0.0; |
285 | 285 | ||
286 | public double SunPosition | 286 | public double SunPosition |
287 | { | 287 | { |
@@ -289,7 +289,7 @@ namespace OpenSim.Framework | |||
289 | set { m_SunPosition = value; } | 289 | set { m_SunPosition = value; } |
290 | } | 290 | } |
291 | 291 | ||
292 | private LLUUID m_Covenant; | 292 | private LLUUID m_Covenant = LLUUID.Zero; |
293 | 293 | ||
294 | public LLUUID Covenant | 294 | public LLUUID Covenant |
295 | { | 295 | { |