aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/RegionSettings.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-09-16 21:43:58 +0100
committerJustin Clark-Casey (justincc)2011-09-16 21:43:58 +0100
commitc38b25a1d21540fd5be4ae438b38ab67ba88d166 (patch)
treec9cb3c1eed8efd73daf15d42348c3aeff331f024 /OpenSim/Framework/RegionSettings.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
downloadopensim-SC-c38b25a1d21540fd5be4ae438b38ab67ba88d166.zip
opensim-SC-c38b25a1d21540fd5be4ae438b38ab67ba88d166.tar.gz
opensim-SC-c38b25a1d21540fd5be4ae438b38ab67ba88d166.tar.bz2
opensim-SC-c38b25a1d21540fd5be4ae438b38ab67ba88d166.tar.xz
Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake.
I must have had it cached last night. This now makes completely fresh avatar setups appear properly (remember to wipe viewer cache and server cache as well as database). As a bonus, eyes now appear by default too!
Diffstat (limited to 'OpenSim/Framework/RegionSettings.cs')
0 files changed, 0 insertions, 0 deletions