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author | Melanie Thielker | 2008-07-14 01:39:36 +0000 |
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committer | Melanie Thielker | 2008-07-14 01:39:36 +0000 |
commit | 07bd749ac56dc498610fc88e61cc7ab04047620e (patch) | |
tree | 7e1e8f017f1abe0f3dcc21c29bbae7bafb4b456f /OpenSim/Framework/RegionSettings.cs | |
parent | Patch #9149 (diff) | |
download | opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.zip opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.gz opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.bz2 opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.xz |
Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index 3b24901..be57c1b 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -474,6 +474,22 @@ namespace OpenSim.Framework | |||
474 | set { m_UseEstateSun = value; } | 474 | set { m_UseEstateSun = value; } |
475 | } | 475 | } |
476 | 476 | ||
477 | private LLVector3 m_SunVector; | ||
478 | |||
479 | public LLVector3 SunVector | ||
480 | { | ||
481 | get { return m_SunVector; } | ||
482 | set { m_SunVector = value; } | ||
483 | } | ||
484 | |||
485 | private LLUUID m_TerrainImageID; | ||
486 | |||
487 | public LLUUID TerrainImageID | ||
488 | { | ||
489 | get { return m_TerrainImageID; } | ||
490 | set { m_TerrainImageID = value; } | ||
491 | } | ||
492 | |||
477 | private bool m_FixedSun = false; | 493 | private bool m_FixedSun = false; |
478 | 494 | ||
479 | public bool FixedSun | 495 | public bool FixedSun |