aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/RegionSettings.cs
diff options
context:
space:
mode:
authorMelanie Thielker2008-07-14 01:39:36 +0000
committerMelanie Thielker2008-07-14 01:39:36 +0000
commit07bd749ac56dc498610fc88e61cc7ab04047620e (patch)
tree7e1e8f017f1abe0f3dcc21c29bbae7bafb4b456f /OpenSim/Framework/RegionSettings.cs
parentPatch #9149 (diff)
downloadopensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.zip
opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.gz
opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.bz2
opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.xz
Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/RegionSettings.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
index 3b24901..be57c1b 100644
--- a/OpenSim/Framework/RegionSettings.cs
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -474,6 +474,22 @@ namespace OpenSim.Framework
474 set { m_UseEstateSun = value; } 474 set { m_UseEstateSun = value; }
475 } 475 }
476 476
477 private LLVector3 m_SunVector;
478
479 public LLVector3 SunVector
480 {
481 get { return m_SunVector; }
482 set { m_SunVector = value; }
483 }
484
485 private LLUUID m_TerrainImageID;
486
487 public LLUUID TerrainImageID
488 {
489 get { return m_TerrainImageID; }
490 set { m_TerrainImageID = value; }
491 }
492
477 private bool m_FixedSun = false; 493 private bool m_FixedSun = false;
478 494
479 public bool FixedSun 495 public bool FixedSun