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author | Teravus Ovares | 2007-12-10 00:46:56 +0000 |
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committer | Teravus Ovares | 2007-12-10 00:46:56 +0000 |
commit | e595f82489ae91c2a913f2ac8445b3d5dbe160d0 (patch) | |
tree | 3c4c3ca6c42fefb3904f8eb211bfb38bac52ef0d /OpenSim/Framework/RegionInfo.cs | |
parent | Added a call to m_host.SendFullUpdateToAllClients(). (diff) | |
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* Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene
* Hooked up the OnRegionUp event to m_neighbours list
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI
* Several other insignificant changes related to passing child pertanant agent data from sim to sim.
Diffstat (limited to 'OpenSim/Framework/RegionInfo.cs')
-rw-r--r-- | OpenSim/Framework/RegionInfo.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs index 770107f..ac040c5 100644 --- a/OpenSim/Framework/RegionInfo.cs +++ b/OpenSim/Framework/RegionInfo.cs | |||
@@ -186,6 +186,7 @@ namespace OpenSim.Framework | |||
186 | 186 | ||
187 | public string DataStore = ""; | 187 | public string DataStore = ""; |
188 | public bool isSandbox = false; | 188 | public bool isSandbox = false; |
189 | public bool commFailTF = false; | ||
189 | 190 | ||
190 | public LLUUID MasterAvatarAssignedUUID = LLUUID.Zero; | 191 | public LLUUID MasterAvatarAssignedUUID = LLUUID.Zero; |
191 | public string MasterAvatarFirstName = ""; | 192 | public string MasterAvatarFirstName = ""; |