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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/RegionHandshakeArgs.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/RegionHandshakeArgs.cs')
-rw-r--r-- | OpenSim/Framework/RegionHandshakeArgs.cs | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Framework/RegionHandshakeArgs.cs b/OpenSim/Framework/RegionHandshakeArgs.cs index 5e483f3..695c726 100644 --- a/OpenSim/Framework/RegionHandshakeArgs.cs +++ b/OpenSim/Framework/RegionHandshakeArgs.cs | |||
@@ -1,5 +1,5 @@ | |||
1 | using System; | 1 | using System; |
2 | using libsecondlife; | 2 | using OpenMetaverse; |
3 | 3 | ||
4 | namespace OpenSim.Framework | 4 | namespace OpenSim.Framework |
5 | { | 5 | { |
@@ -19,14 +19,14 @@ namespace OpenSim.Framework | |||
19 | public float waterHeight; | 19 | public float waterHeight; |
20 | public uint regionFlags; | 20 | public uint regionFlags; |
21 | public string regionName; | 21 | public string regionName; |
22 | public LLUUID SimOwner; | 22 | public UUID SimOwner; |
23 | public LLUUID terrainBase0; | 23 | public UUID terrainBase0; |
24 | public LLUUID terrainBase1; | 24 | public UUID terrainBase1; |
25 | public LLUUID terrainBase2; | 25 | public UUID terrainBase2; |
26 | public LLUUID terrainBase3; | 26 | public UUID terrainBase3; |
27 | public LLUUID terrainDetail0; | 27 | public UUID terrainDetail0; |
28 | public LLUUID terrainDetail1; | 28 | public UUID terrainDetail1; |
29 | public LLUUID terrainDetail2; | 29 | public UUID terrainDetail2; |
30 | public LLUUID terrainDetail3; | 30 | public UUID terrainDetail3; |
31 | } | 31 | } |
32 | } \ No newline at end of file | 32 | } |