aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/ProxyCodec.cs
diff options
context:
space:
mode:
authorTeravus Ovares2008-10-17 05:09:23 +0000
committerTeravus Ovares2008-10-17 05:09:23 +0000
commita6df2011f7d749b88669f9f6b37e3ddc54f23c06 (patch)
treec52301a946281512f1b78a866741fd66f769b76a /OpenSim/Framework/ProxyCodec.cs
parentUpdate svn properties, minor formatting cleanup. (diff)
downloadopensim-SC-a6df2011f7d749b88669f9f6b37e3ddc54f23c06.zip
opensim-SC-a6df2011f7d749b88669f9f6b37e3ddc54f23c06.tar.gz
opensim-SC-a6df2011f7d749b88669f9f6b37e3ddc54f23c06.tar.bz2
opensim-SC-a6df2011f7d749b88669f9f6b37e3ddc54f23c06.tar.xz
* Adds a lot of stability and performance to the physics engine. The avatar bounces less and things are a bit less explosive.
* Additionally, you can probably get more physical prim now together.. though, I think this puts us back on par with where we were in the beginning of the year on number of physical objects. Experiment. Make videos. Send Feedback. Enjoy.
Diffstat (limited to 'OpenSim/Framework/ProxyCodec.cs')
0 files changed, 0 insertions, 0 deletions