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authorUbitUmarov2014-08-20 21:41:16 +0100
committerUbitUmarov2014-08-20 21:41:16 +0100
commit88587b4e73b240693bd03172d52c4f13b5f47868 (patch)
tree3176e93384f3a54e75db977ebdbc72b70735bf12 /OpenSim/Framework/PriorityQueue.cs
parentremove from use the UpdatesResend on resending udp packets. Just resend (diff)
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reserve updates priority queue 2 for attachments, send them by it on
BestAvatarResp scheme. Attachments cannot be sent on imediate queues, since they will block everything. Changed distance to priority math, keeping identical result, shifted to start at queue 3.
Diffstat (limited to 'OpenSim/Framework/PriorityQueue.cs')
-rw-r--r--OpenSim/Framework/PriorityQueue.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs
index e4f1111..d6c39a7 100644
--- a/OpenSim/Framework/PriorityQueue.cs
+++ b/OpenSim/Framework/PriorityQueue.cs
@@ -62,7 +62,9 @@ namespace OpenSim.Framework
62 private uint m_nextQueue = 0; 62 private uint m_nextQueue = 0;
63 private uint m_countFromQueue = 0; 63 private uint m_countFromQueue = 0;
64 // first queues are imediate, so no counts 64 // first queues are imediate, so no counts
65 private uint[] m_queueCounts = {0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1}; 65// private uint[] m_queueCounts = { 0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1 };
66 private uint[] m_queueCounts = {0, 0, 8, 8, 5, 4, 3, 2, 1, 1, 1, 1};
67 // this is ava, ava, attach, <10m, 20,40,80,160m,320,640,1280, +
66 68
67 // next request is a counter of the number of updates queued, it provides 69 // next request is a counter of the number of updates queued, it provides
68 // a total ordering on the updates coming through the queue and is more 70 // a total ordering on the updates coming through the queue and is more