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authorteravus2012-10-03 18:30:44 -0400
committerteravus2012-10-03 18:30:44 -0400
commita2ab3b88de764112996b1e37d74c1e7b7355b1d8 (patch)
tree3f7420e54546f404b6d4d1187549af52dba45bc0 /OpenSim/Framework/PriorityQueue.cs
parentFix the use of the wrong index when locating the assets associated (diff)
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Soliciting for comments on smoothness of physics objects for this build.
This introduces expected contact point hints to the ODE Collider to better determine when to throttle updates as excessive. This /should/ smooth physics objects out again, however, I cannot know every configuration of OpenSimulator, so I'm requesting that testers please examine this change on their build. Thanks!
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