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authorUbitUmarov2012-12-04 02:46:40 +0000
committerUbitUmarov2012-12-04 02:46:40 +0000
commitb6d29aa124cf1ec1c1dbe6874720e6cc39faf06f (patch)
treee71a0e511e0b070d4ab28f4012c82860fe99cd48 /OpenSim/Framework/PrimitiveBaseShape.cs
parentraise standing avatar a bit to reduce knees bending on some collisions. (diff)
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move characters (avatars) to own collision space, also fixing a problem
with previus code that was still assuming the avatar is g2
Diffstat (limited to 'OpenSim/Framework/PrimitiveBaseShape.cs')
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