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authorSean Dague2008-07-16 15:18:13 +0000
committerSean Dague2008-07-16 15:18:13 +0000
commitd9523b4e1aff3e41a23590d6dd3d0482d9547d85 (patch)
treeb838255588024924414dd24db3e0fc0612da580c /OpenSim/Framework/PrimitiveBaseShape.cs
parentRevert "refactoring of PrimitiveBaseShape to properties" (diff)
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change fields to private so everyone will use properties
Diffstat (limited to 'OpenSim/Framework/PrimitiveBaseShape.cs')
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs88
1 files changed, 44 insertions, 44 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 2811615..bdd9858 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -78,56 +78,56 @@ namespace OpenSim.Framework
78 78
79 private byte[] m_textureEntry; 79 private byte[] m_textureEntry;
80 80
81 public ushort _pathBegin; 81 private ushort _pathBegin;
82 public byte _pathCurve; 82 private byte _pathCurve;
83 public ushort _pathEnd; 83 private ushort _pathEnd;
84 public sbyte _pathRadiusOffset; 84 private sbyte _pathRadiusOffset;
85 public byte _pathRevolutions; 85 private byte _pathRevolutions;
86 public byte _pathScaleX; 86 private byte _pathScaleX;
87 public byte _pathScaleY; 87 private byte _pathScaleY;
88 public byte _pathShearX; 88 private byte _pathShearX;
89 public byte _pathShearY; 89 private byte _pathShearY;
90 public sbyte _pathSkew; 90 private sbyte _pathSkew;
91 public sbyte _pathTaperX; 91 private sbyte _pathTaperX;
92 public sbyte _pathTaperY; 92 private sbyte _pathTaperY;
93 public sbyte _pathTwist; 93 private sbyte _pathTwist;
94 public sbyte _pathTwistBegin; 94 private sbyte _pathTwistBegin;
95 public byte _pCode; 95 private byte _pCode;
96 public ushort _profileBegin; 96 private ushort _profileBegin;
97 public ushort _profileEnd; 97 private ushort _profileEnd;
98 public ushort _profileHollow; 98 private ushort _profileHollow;
99 public LLVector3 _scale; 99 private LLVector3 _scale;
100 public byte _state; 100 private byte _state;
101 public ProfileShape _profileShape; 101 private ProfileShape _profileShape;
102 public HollowShape _hollowShape; 102 private HollowShape _hollowShape;
103 103
104 // Sculpted 104 // Sculpted
105 [XmlIgnore] public LLUUID _sculptTexture = LLUUID.Zero; 105 [XmlIgnore] private LLUUID _sculptTexture = LLUUID.Zero;
106 [XmlIgnore] public byte _sculptType = (byte)0; 106 [XmlIgnore] private byte _sculptType = (byte)0;
107 [XmlIgnore] public byte[] _sculptData = new byte[0]; 107 [XmlIgnore] private byte[] _sculptData = new byte[0];
108 108
109 // Flexi 109 // Flexi
110 [XmlIgnore] public int _flexiSoftness = 0; 110 [XmlIgnore] private int _flexiSoftness = 0;
111 [XmlIgnore] public float _flexiTension = 0f; 111 [XmlIgnore] private float _flexiTension = 0f;
112 [XmlIgnore] public float _flexiDrag = 0f; 112 [XmlIgnore] private float _flexiDrag = 0f;
113 [XmlIgnore] public float _flexiGravity = 0f; 113 [XmlIgnore] private float _flexiGravity = 0f;
114 [XmlIgnore] public float _flexiWind = 0f; 114 [XmlIgnore] private float _flexiWind = 0f;
115 [XmlIgnore] public float _flexiForceX = 0f; 115 [XmlIgnore] private float _flexiForceX = 0f;
116 [XmlIgnore] public float _flexiForceY = 0f; 116 [XmlIgnore] private float _flexiForceY = 0f;
117 [XmlIgnore] public float _flexiForceZ = 0f; 117 [XmlIgnore] private float _flexiForceZ = 0f;
118 118
119 //Bright n sparkly 119 //Bright n sparkly
120 [XmlIgnore] public float _lightColorR = 0f; 120 [XmlIgnore] private float _lightColorR = 0f;
121 [XmlIgnore] public float _lightColorG = 0f; 121 [XmlIgnore] private float _lightColorG = 0f;
122 [XmlIgnore] public float _lightColorB = 0f; 122 [XmlIgnore] private float _lightColorB = 0f;
123 [XmlIgnore] public float _lightColorA = 1f; 123 [XmlIgnore] private float _lightColorA = 1f;
124 [XmlIgnore] public float _lightRadius = 0f; 124 [XmlIgnore] private float _lightRadius = 0f;
125 [XmlIgnore] public float _lightCutoff = 0f; 125 [XmlIgnore] private float _lightCutoff = 0f;
126 [XmlIgnore] public float _lightFalloff = 0f; 126 [XmlIgnore] private float _lightFalloff = 0f;
127 [XmlIgnore] public float _lightIntensity = 1f; 127 [XmlIgnore] private float _lightIntensity = 1f;
128 [XmlIgnore] public bool _flexiEntry = false; 128 [XmlIgnore] private bool _flexiEntry = false;
129 [XmlIgnore] public bool _lightEntry = false; 129 [XmlIgnore] private bool _lightEntry = false;
130 [XmlIgnore] public bool _sculptEntry = false; 130 [XmlIgnore] private bool _sculptEntry = false;
131 131
132 public byte ProfileCurve 132 public byte ProfileCurve
133 { 133 {