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author | Justin Clark-Casey (justincc) | 2010-08-03 17:09:20 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-08-03 17:09:20 +0100 |
commit | 99c0f4c9c7820f6340155f7af30ab91745774c93 (patch) | |
tree | d59a9f8986b41bb7d60928b9675a6e3b14cb07b9 /OpenSim/Framework/PrimitiveBaseShape.cs | |
parent | get rid of PrimitiveBaseShape.MediaRaw staging post (diff) | |
download | opensim-SC-99c0f4c9c7820f6340155f7af30ab91745774c93.zip opensim-SC-99c0f4c9c7820f6340155f7af30ab91745774c93.tar.gz opensim-SC-99c0f4c9c7820f6340155f7af30ab91745774c93.tar.bz2 opensim-SC-99c0f4c9c7820f6340155f7af30ab91745774c93.tar.xz |
Simplify serialized version string. Change element capitalization for consistency
THIS CHANGE ALTERS THE SERIALIZATION FORMAT, HOPEFULLY FOR THE LAST TIME. If you're testing, please start with a new database.
This commit also improves locking for manipulation of media entries.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/PrimitiveBaseShape.cs | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index 9b52fe6..70a61cc 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs | |||
@@ -180,6 +180,7 @@ namespace OpenSim.Framework | |||
180 | /// Entries to store media textures on each face | 180 | /// Entries to store media textures on each face |
181 | /// </summary> | 181 | /// </summary> |
182 | /// Do not change this value directly - always do it through an IMoapModule. | 182 | /// Do not change this value directly - always do it through an IMoapModule. |
183 | /// Lock before manipulating. | ||
183 | public MediaList Media { get; set; } | 184 | public MediaList Media { get; set; } |
184 | 185 | ||
185 | public PrimitiveBaseShape() | 186 | public PrimitiveBaseShape() |
@@ -1219,6 +1220,11 @@ namespace OpenSim.Framework | |||
1219 | return prim; | 1220 | return prim; |
1220 | } | 1221 | } |
1221 | 1222 | ||
1223 | /// <summary> | ||
1224 | /// Encapsulates a list of media entries. | ||
1225 | /// </summary> | ||
1226 | /// This class is necessary because we want to replace auto-serialization of MediaEntry with something more | ||
1227 | /// OSD like and less vulnerable to change. | ||
1222 | public class MediaList : List<MediaEntry>, IXmlSerializable | 1228 | public class MediaList : List<MediaEntry>, IXmlSerializable |
1223 | { | 1229 | { |
1224 | public const string MEDIA_TEXTURE_TYPE = "sl"; | 1230 | public const string MEDIA_TEXTURE_TYPE = "sl"; |
@@ -1240,10 +1246,9 @@ namespace OpenSim.Framework | |||
1240 | { | 1246 | { |
1241 | using (XmlTextWriter xtw = new XmlTextWriter(sw)) | 1247 | using (XmlTextWriter xtw = new XmlTextWriter(sw)) |
1242 | { | 1248 | { |
1243 | xtw.WriteStartElement("osmedia"); | 1249 | xtw.WriteStartElement("OSMedia"); |
1244 | xtw.WriteAttributeString("type", MEDIA_TEXTURE_TYPE); | 1250 | xtw.WriteAttributeString("type", MEDIA_TEXTURE_TYPE); |
1245 | xtw.WriteAttributeString("major_version", "0"); | 1251 | xtw.WriteAttributeString("version", "0.1"); |
1246 | xtw.WriteAttributeString("minor_version", "1"); | ||
1247 | 1252 | ||
1248 | OSDArray meArray = new OSDArray(); | 1253 | OSDArray meArray = new OSDArray(); |
1249 | foreach (MediaEntry me in this) | 1254 | foreach (MediaEntry me in this) |
@@ -1252,7 +1257,7 @@ namespace OpenSim.Framework | |||
1252 | meArray.Add(osd); | 1257 | meArray.Add(osd); |
1253 | } | 1258 | } |
1254 | 1259 | ||
1255 | xtw.WriteStartElement("osdata"); | 1260 | xtw.WriteStartElement("OSData"); |
1256 | xtw.WriteRaw(OSDParser.SerializeLLSDXmlString(meArray)); | 1261 | xtw.WriteRaw(OSDParser.SerializeLLSDXmlString(meArray)); |
1257 | xtw.WriteEndElement(); | 1262 | xtw.WriteEndElement(); |
1258 | 1263 | ||
@@ -1291,7 +1296,7 @@ namespace OpenSim.Framework | |||
1291 | if (type != MEDIA_TEXTURE_TYPE) | 1296 | if (type != MEDIA_TEXTURE_TYPE) |
1292 | return; | 1297 | return; |
1293 | 1298 | ||
1294 | xtr.ReadStartElement("osmedia"); | 1299 | xtr.ReadStartElement("OSMedia"); |
1295 | 1300 | ||
1296 | OSDArray osdMeArray = (OSDArray)OSDParser.DeserializeLLSDXml(xtr.ReadInnerXml()); | 1301 | OSDArray osdMeArray = (OSDArray)OSDParser.DeserializeLLSDXml(xtr.ReadInnerXml()); |
1297 | foreach (OSD osdMe in osdMeArray) | 1302 | foreach (OSD osdMe in osdMeArray) |