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author | Robert Adams | 2013-06-01 14:52:44 -0700 |
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committer | Robert Adams | 2013-06-01 14:52:44 -0700 |
commit | 07058b044be59b6e07efedeca36b2b464e984195 (patch) | |
tree | ee85111ad418be454c2ee9a8d0c0da98b9b99480 /OpenSim/Framework/PluginManager.cs | |
parent | Adding standard OpenSim header to source files (diff) | |
download | opensim-SC-07058b044be59b6e07efedeca36b2b464e984195.zip opensim-SC-07058b044be59b6e07efedeca36b2b464e984195.tar.gz opensim-SC-07058b044be59b6e07efedeca36b2b464e984195.tar.bz2 opensim-SC-07058b044be59b6e07efedeca36b2b464e984195.tar.xz |
BulletSim: experimental movement of physics execution off of heartbeat
thread. Off by default until more testing.
Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics
engine to be called on its own thread and the heartbeat thread only
handles the reporting of property updates and collisions. Physics frame
rate is about right but physics execution time goes to zero as accounted
by the heartbeat loop.
Diffstat (limited to 'OpenSim/Framework/PluginManager.cs')
0 files changed, 0 insertions, 0 deletions