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authorOren Hurvitz2013-11-05 15:42:23 +0200
committerJustin Clark-Casey (justincc)2014-01-10 19:50:03 +0000
commit91fd9c467083a57e2898594ce3ae764aa0525bb5 (patch)
tree32078bfcfec717530d29f18d8b2afb6b41cfbab3 /OpenSim/Framework/PermissionsUtil.cs
parentRefactored setting permissions when rezzing items: use the same function when... (diff)
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Refactored: use a single function to apply an object's folded permissions to its main permissions
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/PermissionsUtil.cs19
1 files changed, 19 insertions, 0 deletions
diff --git a/OpenSim/Framework/PermissionsUtil.cs b/OpenSim/Framework/PermissionsUtil.cs
index 3dce04d..d785a78 100644
--- a/OpenSim/Framework/PermissionsUtil.cs
+++ b/OpenSim/Framework/PermissionsUtil.cs
@@ -64,5 +64,24 @@ namespace OpenSim.Framework
64 str = "."; 64 str = ".";
65 return str; 65 return str;
66 } 66 }
67
68 /// <summary>
69 /// Applies an object's folded permissions to its regular permissions.
70 /// </summary>
71 /// <param name="foldedPerms">The folded permissions. Only the lowest 7 bits are examined.</param>
72 /// <param name="mainPerms">The permissions variable to modify.</param>
73 public static void ApplyFoldedPermissions(uint foldedPerms, ref uint mainPerms)
74 {
75 if ((foldedPerms & 7) == 0)
76 return; // assume that if the folded permissions are 0 then this means that they weren't actually recorded
77
78 if ((foldedPerms & ((uint)PermissionMask.Copy >> 13)) == 0)
79 mainPerms &= ~(uint)PermissionMask.Copy;
80 if ((foldedPerms & ((uint)PermissionMask.Transfer >> 13)) == 0)
81 mainPerms &= ~(uint)PermissionMask.Transfer;
82 if ((foldedPerms & ((uint)PermissionMask.Modify >> 13)) == 0)
83 mainPerms &= ~(uint)PermissionMask.Modify;
84 }
85
67 } 86 }
68} 87}