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authorJustin Clark-Casey (justincc)2014-10-14 20:42:41 +0100
committerJustin Clark-Casey (justincc)2014-11-25 23:21:38 +0000
commit6c043dd6ffe673ec3c9b1deb5519d12b19b32f72 (patch)
treedf1ba40a8f1d0edc13e22ed3a0bbaed18ff2d8dd /OpenSim/Framework/Monitoring
parentAllow GetMesh capability to be served directly by a server like GetTexture (diff)
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If an exception makes it to the top of a JobEngine request, catch and log instead of letting it terminate the simulator...
Diffstat (limited to 'OpenSim/Framework/Monitoring')
-rw-r--r--OpenSim/Framework/Monitoring/JobEngine.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Framework/Monitoring/JobEngine.cs b/OpenSim/Framework/Monitoring/JobEngine.cs
index ea2203f..7dcce6a 100644
--- a/OpenSim/Framework/Monitoring/JobEngine.cs
+++ b/OpenSim/Framework/Monitoring/JobEngine.cs
@@ -246,7 +246,16 @@ namespace OpenSim.Framework.Monitoring
246 if (LogLevel >= 1) 246 if (LogLevel >= 1)
247 m_log.DebugFormat("[JOB ENGINE]: Processing job {0}", m_currentJob.Name); 247 m_log.DebugFormat("[JOB ENGINE]: Processing job {0}", m_currentJob.Name);
248 248
249 m_currentJob.Callback.Invoke(m_currentJob.O); 249 try
250 {
251 m_currentJob.Callback.Invoke(m_currentJob.O);
252 }
253 catch (Exception e)
254 {
255 m_log.Error(
256 string.Format(
257 "[JOB ENGINE]: Job {0} failed, continuing. Exception ", m_currentJob.Name), e);
258 }
250 259
251 if (LogLevel >= 1) 260 if (LogLevel >= 1)
252 m_log.DebugFormat("[JOB ENGINE]: Processed job {0}", m_currentJob.Name); 261 m_log.DebugFormat("[JOB ENGINE]: Processed job {0}", m_currentJob.Name);