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authorJustin Clark-Casey (justincc)2015-01-12 20:56:37 +0000
committerJustin Clark-Casey (justincc)2015-01-12 20:56:37 +0000
commit8e1e8a0920a9e94305619e9afb8e053b4daefb89 (patch)
treecc6cb595807393c465f520cd1a1fc7a8aab33b2d /OpenSim/Framework/Monitoring/WorkManager.cs
parentSimulatorFeatures: the viewer also takes GridName in OpenSim extras. Added th... (diff)
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Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
Diffstat (limited to 'OpenSim/Framework/Monitoring/WorkManager.cs')
-rw-r--r--OpenSim/Framework/Monitoring/WorkManager.cs76
1 files changed, 74 insertions, 2 deletions
diff --git a/OpenSim/Framework/Monitoring/WorkManager.cs b/OpenSim/Framework/Monitoring/WorkManager.cs
index 9d0eefc..134661b 100644
--- a/OpenSim/Framework/Monitoring/WorkManager.cs
+++ b/OpenSim/Framework/Monitoring/WorkManager.cs
@@ -57,7 +57,29 @@ namespace OpenSim.Framework.Monitoring
57 57
58 static WorkManager() 58 static WorkManager()
59 { 59 {
60 JobEngine = new JobEngine(); 60 JobEngine = new JobEngine("Non-blocking non-critical job engine", "JOB ENGINE");
61
62 StatsManager.RegisterStat(
63 new Stat(
64 "JobsWaiting",
65 "Number of jobs waiting for processing.",
66 "",
67 "",
68 "server",
69 "jobengine",
70 StatType.Pull,
71 MeasuresOfInterest.None,
72 stat => stat.Value = JobEngine.JobsWaiting,
73 StatVerbosity.Debug));
74
75 MainConsole.Instance.Commands.AddCommand(
76 "Debug",
77 false,
78 "debug jobengine",
79 "debug jobengine <start|stop|status|log>",
80 "Start, stop, get status or set logging level of the job engine.",
81 "If stopped then all outstanding jobs are processed immediately.",
82 HandleControlCommand);
61 } 83 }
62 84
63 /// <summary> 85 /// <summary>
@@ -200,7 +222,7 @@ namespace OpenSim.Framework.Monitoring
200 } 222 }
201 223
202 if (JobEngine.IsRunning) 224 if (JobEngine.IsRunning)
203 JobEngine.QueueRequest(name, callback, obj); 225 JobEngine.QueueJob(name, () => callback(obj));
204 else if (canRunInThisThread) 226 else if (canRunInThisThread)
205 callback(obj); 227 callback(obj);
206 else if (mustNotTimeout) 228 else if (mustNotTimeout)
@@ -208,5 +230,55 @@ namespace OpenSim.Framework.Monitoring
208 else 230 else
209 Util.FireAndForget(callback, obj, name); 231 Util.FireAndForget(callback, obj, name);
210 } 232 }
233
234 private static void HandleControlCommand(string module, string[] args)
235 {
236 // if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
237 // return;
238
239 if (args.Length < 3)
240 {
241 MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|log>");
242 return;
243 }
244
245 string subCommand = args[2];
246
247 if (subCommand == "stop")
248 {
249 JobEngine.Stop();
250 MainConsole.Instance.OutputFormat("Stopped job engine.");
251 }
252 else if (subCommand == "start")
253 {
254 JobEngine.Start();
255 MainConsole.Instance.OutputFormat("Started job engine.");
256 }
257 else if (subCommand == "status")
258 {
259 MainConsole.Instance.OutputFormat("Job engine running: {0}", JobEngine.IsRunning);
260
261 JobEngine.Job job = JobEngine.CurrentJob;
262 MainConsole.Instance.OutputFormat("Current job {0}", job != null ? job.Name : "none");
263
264 MainConsole.Instance.OutputFormat(
265 "Jobs waiting: {0}", JobEngine.IsRunning ? JobEngine.JobsWaiting.ToString() : "n/a");
266 MainConsole.Instance.OutputFormat("Log Level: {0}", JobEngine.LogLevel);
267 }
268 else if (subCommand == "log")
269 {
270 // int logLevel;
271 int logLevel = int.Parse(args[3]);
272 // if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel))
273 // {
274 JobEngine.LogLevel = logLevel;
275 MainConsole.Instance.OutputFormat("Set debug log level to {0}", JobEngine.LogLevel);
276 // }
277 }
278 else
279 {
280 MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand);
281 }
282 }
211 } 283 }
212} \ No newline at end of file 284} \ No newline at end of file