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author | Oren Hurvitz | 2015-07-27 12:16:21 +0300 |
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committer | Oren Hurvitz | 2015-08-11 08:42:26 +0100 |
commit | a3bed1fbcbcbe19681aa57733f260ef647a33d8e (patch) | |
tree | 2092c169cd80ed3db70f1b03d88406f48dc20f44 /OpenSim/Framework/MetricsCollector.cs | |
parent | Improved calculation of Script Execution TimeStarted (diff) | |
download | opensim-SC-a3bed1fbcbcbe19681aa57733f260ef647a33d8e.zip opensim-SC-a3bed1fbcbcbe19681aa57733f260ef647a33d8e.tar.gz opensim-SC-a3bed1fbcbcbe19681aa57733f260ef647a33d8e.tar.bz2 opensim-SC-a3bed1fbcbcbe19681aa57733f260ef647a33d8e.tar.xz |
Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this.
Notes:
- This metric provides a better indication of which scripts are taking up a lot of CPU (and therefore should be optimized).
- Previously the execution time was reset to 0 in every new measurement period, causing the reported time to fluctuate for no reason. This has been fixed by using a sliding window.
Diffstat (limited to 'OpenSim/Framework/MetricsCollector.cs')
-rw-r--r-- | OpenSim/Framework/MetricsCollector.cs | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/OpenSim/Framework/MetricsCollector.cs b/OpenSim/Framework/MetricsCollector.cs new file mode 100644 index 0000000..c8f4a33 --- /dev/null +++ b/OpenSim/Framework/MetricsCollector.cs | |||
@@ -0,0 +1,223 @@ | |||
1 | using System; | ||
2 | using System.Diagnostics; | ||
3 | |||
4 | namespace OpenSim.Framework | ||
5 | { | ||
6 | /// <summary> | ||
7 | /// A MetricsCollector for 'long' values. | ||
8 | /// </summary> | ||
9 | public class MetricsCollectorLong : MetricsCollector<long> | ||
10 | { | ||
11 | public MetricsCollectorLong(int windowSize, int numBuckets) | ||
12 | : base(windowSize, numBuckets) | ||
13 | { | ||
14 | } | ||
15 | |||
16 | protected override long GetZero() { return 0; } | ||
17 | |||
18 | protected override long Add(long a, long b) { return a + b; } | ||
19 | } | ||
20 | |||
21 | |||
22 | /// <summary> | ||
23 | /// A MetricsCollector for time spans. | ||
24 | /// </summary> | ||
25 | public class MetricsCollectorTime : MetricsCollectorLong | ||
26 | { | ||
27 | public MetricsCollectorTime(int windowSize, int numBuckets) | ||
28 | : base(windowSize, numBuckets) | ||
29 | { | ||
30 | } | ||
31 | |||
32 | public void AddSample(Stopwatch timer) | ||
33 | { | ||
34 | long ticks = timer.ElapsedTicks; | ||
35 | if (ticks > 0) | ||
36 | AddSample(ticks); | ||
37 | } | ||
38 | |||
39 | public TimeSpan GetSumTime() | ||
40 | { | ||
41 | return TimeSpan.FromMilliseconds((GetSum() * 1000) / Stopwatch.Frequency); | ||
42 | } | ||
43 | } | ||
44 | |||
45 | |||
46 | struct MetricsBucket<T> | ||
47 | { | ||
48 | public T value; | ||
49 | public int count; | ||
50 | } | ||
51 | |||
52 | |||
53 | /// <summary> | ||
54 | /// Collects metrics in a sliding window. | ||
55 | /// </summary> | ||
56 | /// <remarks> | ||
57 | /// MetricsCollector provides the current Sum of the metrics that it collects. It can easily be extended | ||
58 | /// to provide the Average, too. It uses a sliding window to keep these values current. | ||
59 | /// | ||
60 | /// This class is not thread-safe. | ||
61 | /// | ||
62 | /// Subclass MetricsCollector to have it use a concrete value type. Override the abstract methods. | ||
63 | /// </remarks> | ||
64 | public abstract class MetricsCollector<T> | ||
65 | { | ||
66 | private int bucketSize; // e.g. 3,000 ms | ||
67 | |||
68 | private MetricsBucket<T>[] buckets; | ||
69 | |||
70 | private int NumBuckets { get { return buckets.Length; } } | ||
71 | |||
72 | |||
73 | // The number of the current bucket, if we had an infinite number of buckets and didn't have to wrap around | ||
74 | long curBucketGlobal; | ||
75 | |||
76 | // The total of all the buckets | ||
77 | T totalSum; | ||
78 | int totalCount; | ||
79 | |||
80 | |||
81 | /// <summary> | ||
82 | /// Returns the default (zero) value. | ||
83 | /// </summary> | ||
84 | /// <returns></returns> | ||
85 | protected abstract T GetZero(); | ||
86 | |||
87 | /// <summary> | ||
88 | /// Adds two values. | ||
89 | /// </summary> | ||
90 | protected abstract T Add(T a, T b); | ||
91 | |||
92 | |||
93 | /// <summary> | ||
94 | /// Creates a MetricsCollector. | ||
95 | /// </summary> | ||
96 | /// <param name="windowSize">The period of time over which to collect the metrics, in ms. E.g.: 30,000.</param> | ||
97 | /// <param name="numBuckets">The number of buckets to divide the samples into. E.g.: 10. Using more buckets | ||
98 | /// smooths the jarring that occurs whenever we drop an old bucket, but uses more memory.</param> | ||
99 | public MetricsCollector(int windowSize, int numBuckets) | ||
100 | { | ||
101 | bucketSize = windowSize / numBuckets; | ||
102 | buckets = new MetricsBucket<T>[numBuckets]; | ||
103 | Reset(); | ||
104 | } | ||
105 | |||
106 | public void Reset() | ||
107 | { | ||
108 | ZeroBuckets(0, NumBuckets); | ||
109 | curBucketGlobal = GetNow() / bucketSize; | ||
110 | totalSum = GetZero(); | ||
111 | totalCount = 0; | ||
112 | } | ||
113 | |||
114 | public void AddSample(T sample) | ||
115 | { | ||
116 | MoveWindow(); | ||
117 | |||
118 | int curBucket = (int)(curBucketGlobal % NumBuckets); | ||
119 | buckets[curBucket].value = Add(buckets[curBucket].value, sample); | ||
120 | buckets[curBucket].count++; | ||
121 | |||
122 | totalSum = Add(totalSum, sample); | ||
123 | totalCount++; | ||
124 | } | ||
125 | |||
126 | /// <summary> | ||
127 | /// Returns the total values in the collection window. | ||
128 | /// </summary> | ||
129 | public T GetSum() | ||
130 | { | ||
131 | // It might have been a while since we last added a sample, so we may need to adjust the window | ||
132 | MoveWindow(); | ||
133 | |||
134 | return totalSum; | ||
135 | } | ||
136 | |||
137 | /// <summary> | ||
138 | /// Returns the current time in ms. | ||
139 | /// </summary> | ||
140 | private long GetNow() | ||
141 | { | ||
142 | return DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; | ||
143 | } | ||
144 | |||
145 | /// <summary> | ||
146 | /// Clears the values in buckets [offset, offset+num) | ||
147 | /// </summary> | ||
148 | private void ZeroBuckets(int offset, int num) | ||
149 | { | ||
150 | for (int i = 0; i < num; i++) | ||
151 | { | ||
152 | buckets[offset + i].value = GetZero(); | ||
153 | buckets[offset + i].count = 0; | ||
154 | } | ||
155 | } | ||
156 | |||
157 | /// <summary> | ||
158 | /// Adjusts the buckets so that the "current bucket" corresponds to the current time. | ||
159 | /// This may require dropping old buckets. | ||
160 | /// </summary> | ||
161 | /// <remarks> | ||
162 | /// This method allows for the possibility that we don't get new samples for each bucket, so the | ||
163 | /// new bucket may be some distance away from the last used bucket. | ||
164 | /// </remarks> | ||
165 | private void MoveWindow() | ||
166 | { | ||
167 | long newBucketGlobal = GetNow() / bucketSize; | ||
168 | long bucketsDistance = newBucketGlobal - curBucketGlobal; | ||
169 | |||
170 | if (bucketsDistance == 0) | ||
171 | { | ||
172 | // We're still on the same bucket as before | ||
173 | return; | ||
174 | } | ||
175 | |||
176 | if (bucketsDistance >= NumBuckets) | ||
177 | { | ||
178 | // Discard everything | ||
179 | Reset(); | ||
180 | return; | ||
181 | } | ||
182 | |||
183 | int curBucket = (int)(curBucketGlobal % NumBuckets); | ||
184 | int newBucket = (int)(newBucketGlobal % NumBuckets); | ||
185 | |||
186 | |||
187 | // Clear all the buckets in this range: (cur, new] | ||
188 | int numToClear = (int)bucketsDistance; | ||
189 | |||
190 | if (curBucket < NumBuckets - 1) | ||
191 | { | ||
192 | // Clear buckets at the end of the window | ||
193 | int num = Math.Min((int)bucketsDistance, NumBuckets - (curBucket + 1)); | ||
194 | ZeroBuckets(curBucket + 1, num); | ||
195 | numToClear -= num; | ||
196 | } | ||
197 | |||
198 | if (numToClear > 0) | ||
199 | { | ||
200 | // Clear buckets at the beginning of the window | ||
201 | ZeroBuckets(0, numToClear); | ||
202 | } | ||
203 | |||
204 | // Move the "current bucket" pointer | ||
205 | curBucketGlobal = newBucketGlobal; | ||
206 | |||
207 | RecalcTotal(); | ||
208 | } | ||
209 | |||
210 | private void RecalcTotal() | ||
211 | { | ||
212 | totalSum = GetZero(); | ||
213 | totalCount = 0; | ||
214 | |||
215 | for (int i = 0; i < NumBuckets; i++) | ||
216 | { | ||
217 | totalSum = Add(totalSum, buckets[i].value); | ||
218 | totalCount += buckets[i].count; | ||
219 | } | ||
220 | } | ||
221 | |||
222 | } | ||
223 | } | ||