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author | UbitUmarov | 2012-03-21 21:19:29 +0000 |
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committer | UbitUmarov | 2012-03-21 21:19:29 +0000 |
commit | 68981d01f024f8a46949127e1cc23c81282f5220 (patch) | |
tree | d128e115a4e69c8b26473dab69494bd54468ec14 /OpenSim/Framework/MapBlockData.cs | |
parent | minor clean (diff) | |
download | opensim-SC-68981d01f024f8a46949127e1cc23c81282f5220.zip opensim-SC-68981d01f024f8a46949127e1cc23c81282f5220.tar.gz opensim-SC-68981d01f024f8a46949127e1cc23c81282f5220.tar.bz2 opensim-SC-68981d01f024f8a46949127e1cc23c81282f5220.tar.xz |
Stop messing order of updates, destroing the defined order of the selected priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out.
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