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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/LLGroup.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/LLGroup.cs')
-rw-r--r-- | OpenSim/Framework/LLGroup.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Framework/LLGroup.cs b/OpenSim/Framework/LLGroup.cs index 9958780..53d42a4 100644 --- a/OpenSim/Framework/LLGroup.cs +++ b/OpenSim/Framework/LLGroup.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections; | 30 | using System.Collections; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Text; | 33 | using System.Text; |
34 | 34 | ||
@@ -37,8 +37,8 @@ namespace OpenSim.Framework | |||
37 | public class GroupData | 37 | public class GroupData |
38 | { | 38 | { |
39 | public string ActiveGroupTitle; | 39 | public string ActiveGroupTitle; |
40 | public LLUUID GroupID; | 40 | public UUID GroupID; |
41 | public List<LLUUID> GroupMembers; | 41 | public List<UUID> GroupMembers; |
42 | public string groupName; | 42 | public string groupName; |
43 | public uint groupPowers = (uint)(GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome); | 43 | public uint groupPowers = (uint)(GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome); |
44 | public List<string> GroupTitles; | 44 | public List<string> GroupTitles; |
@@ -46,10 +46,10 @@ namespace OpenSim.Framework | |||
46 | public bool AllowPublish = true; | 46 | public bool AllowPublish = true; |
47 | public string Charter = "Cool Group Yeah!"; | 47 | public string Charter = "Cool Group Yeah!"; |
48 | public int contribution = 0; | 48 | public int contribution = 0; |
49 | public LLUUID FounderID = LLUUID.Zero; | 49 | public UUID FounderID = UUID.Zero; |
50 | public int groupMembershipCost = 0; | 50 | public int groupMembershipCost = 0; |
51 | public int groupRollsCount = 1; | 51 | public int groupRollsCount = 1; |
52 | public LLUUID GroupPicture = LLUUID.Zero; | 52 | public UUID GroupPicture = UUID.Zero; |
53 | public bool MaturePublish = true; | 53 | public bool MaturePublish = true; |
54 | public int MembershipFee = 0; | 54 | public int MembershipFee = 0; |
55 | public bool OpenEnrollment = true; | 55 | public bool OpenEnrollment = true; |
@@ -58,7 +58,7 @@ namespace OpenSim.Framework | |||
58 | public GroupData() | 58 | public GroupData() |
59 | { | 59 | { |
60 | GroupTitles = new List<string>(); | 60 | GroupTitles = new List<string>(); |
61 | GroupMembers = new List<LLUUID>(); | 61 | GroupMembers = new List<UUID>(); |
62 | } | 62 | } |
63 | 63 | ||
64 | public GroupPowers ActiveGroupPowers | 64 | public GroupPowers ActiveGroupPowers |
@@ -70,11 +70,11 @@ namespace OpenSim.Framework | |||
70 | 70 | ||
71 | public class GroupList | 71 | public class GroupList |
72 | { | 72 | { |
73 | public List<LLUUID> m_GroupList; | 73 | public List<UUID> m_GroupList; |
74 | 74 | ||
75 | public GroupList() | 75 | public GroupList() |
76 | { | 76 | { |
77 | m_GroupList = new List<LLUUID>(); | 77 | m_GroupList = new List<UUID>(); |
78 | } | 78 | } |
79 | } | 79 | } |
80 | } | 80 | } |