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author | John Hurliman | 2010-04-08 12:31:44 -0700 |
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committer | John Hurliman | 2010-04-08 12:31:44 -0700 |
commit | 3f6c4c150e3910e79ee3dc94f9304c16265512c0 (patch) | |
tree | ca83d44c56ab70535dfe04f068f5d0bfd1abb7da /OpenSim/Framework/InventoryNodeBase.cs | |
parent | * Fixing incorrect documentation for the continuation passing style IAssetSer... (diff) | |
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* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
Diffstat (limited to 'OpenSim/Framework/InventoryNodeBase.cs')
0 files changed, 0 insertions, 0 deletions