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author | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
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committer | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
commit | 134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch) | |
tree | 216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Framework/InventoryItemBase.cs | |
parent | More changing to production grid. Double oops. (diff) | |
download | opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.zip opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.gz opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.bz2 opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.xz |
Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to 'OpenSim/Framework/InventoryItemBase.cs')
-rw-r--r-- | OpenSim/Framework/InventoryItemBase.cs | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index 3d45e76..f9fd752 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs | |||
@@ -34,7 +34,7 @@ namespace OpenSim.Framework | |||
34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. | 34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. |
35 | /// </summary> | 35 | /// </summary> |
36 | public class InventoryItemBase : InventoryNodeBase, ICloneable | 36 | public class InventoryItemBase : InventoryNodeBase, ICloneable |
37 | { | 37 | { |
38 | /// <value> | 38 | /// <value> |
39 | /// The inventory type of the item. This is slightly different from the asset type in some situations. | 39 | /// The inventory type of the item. This is slightly different from the asset type in some situations. |
40 | /// </value> | 40 | /// </value> |
@@ -82,12 +82,15 @@ namespace OpenSim.Framework | |||
82 | set | 82 | set |
83 | { | 83 | { |
84 | m_creatorId = value; | 84 | m_creatorId = value; |
85 | |||
86 | if ((m_creatorId == null) || !UUID.TryParse(m_creatorId, out m_creatorIdAsUuid)) | ||
87 | m_creatorIdAsUuid = UUID.Zero; | ||
85 | } | 88 | } |
86 | } | 89 | } |
87 | protected string m_creatorId; | 90 | protected string m_creatorId; |
88 | 91 | ||
89 | /// <value> | 92 | /// <value> |
90 | /// The CreatorId expressed as a UUID.tely | 93 | /// The CreatorId expressed as a UUID. |
91 | /// </value> | 94 | /// </value> |
92 | public UUID CreatorIdAsUuid | 95 | public UUID CreatorIdAsUuid |
93 | { | 96 | { |
@@ -122,7 +125,7 @@ namespace OpenSim.Framework | |||
122 | { | 125 | { |
123 | get | 126 | get |
124 | { | 127 | { |
125 | if (m_creatorData != null && m_creatorData != string.Empty) | 128 | if (!string.IsNullOrEmpty(m_creatorData)) |
126 | return m_creatorId + ';' + m_creatorData; | 129 | return m_creatorId + ';' + m_creatorData; |
127 | else | 130 | else |
128 | return m_creatorId; | 131 | return m_creatorId; |