aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/InventoryItemBase.cs
diff options
context:
space:
mode:
authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Framework/InventoryItemBase.cs
parentAdd a build script. (diff)
downloadopensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.zip
opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.gz
opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.bz2
opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.xz
Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/InventoryItemBase.cs110
1 files changed, 55 insertions, 55 deletions
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index f9fd752..c359a0c 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -34,17 +34,17 @@ namespace OpenSim.Framework
34 /// Inventory Item - contains all the properties associated with an individual inventory piece. 34 /// Inventory Item - contains all the properties associated with an individual inventory piece.
35 /// </summary> 35 /// </summary>
36 public class InventoryItemBase : InventoryNodeBase, ICloneable 36 public class InventoryItemBase : InventoryNodeBase, ICloneable
37 { 37 {
38 /// <value> 38 /// <value>
39 /// The inventory type of the item. This is slightly different from the asset type in some situations. 39 /// The inventory type of the item. This is slightly different from the asset type in some situations.
40 /// </value> 40 /// </value>
41 public int InvType 41 public int InvType
42 { 42 {
43 get 43 get
44 { 44 {
45 return m_invType; 45 return m_invType;
46 } 46 }
47 47
48 set 48 set
49 { 49 {
50 m_invType = value; 50 m_invType = value;
@@ -55,13 +55,13 @@ namespace OpenSim.Framework
55 /// <value> 55 /// <value>
56 /// The folder this item is contained in 56 /// The folder this item is contained in
57 /// </value> 57 /// </value>
58 public UUID Folder 58 public UUID Folder
59 { 59 {
60 get 60 get
61 { 61 {
62 return m_folder; 62 return m_folder;
63 } 63 }
64 64
65 set 65 set
66 { 66 {
67 m_folder = value; 67 m_folder = value;
@@ -72,17 +72,17 @@ namespace OpenSim.Framework
72 /// <value> 72 /// <value>
73 /// The creator of this item 73 /// The creator of this item
74 /// </value> 74 /// </value>
75 public string CreatorId 75 public string CreatorId
76 { 76 {
77 get 77 get
78 { 78 {
79 return m_creatorId; 79 return m_creatorId;
80 } 80 }
81 81
82 set 82 set
83 { 83 {
84 m_creatorId = value; 84 m_creatorId = value;
85 85
86 if ((m_creatorId == null) || !UUID.TryParse(m_creatorId, out m_creatorIdAsUuid)) 86 if ((m_creatorId == null) || !UUID.TryParse(m_creatorId, out m_creatorIdAsUuid))
87 m_creatorIdAsUuid = UUID.Zero; 87 m_creatorIdAsUuid = UUID.Zero;
88 } 88 }
@@ -92,7 +92,7 @@ namespace OpenSim.Framework
92 /// <value> 92 /// <value>
93 /// The CreatorId expressed as a UUID. 93 /// The CreatorId expressed as a UUID.
94 /// </value> 94 /// </value>
95 public UUID CreatorIdAsUuid 95 public UUID CreatorIdAsUuid
96 { 96 {
97 get 97 get
98 { 98 {
@@ -161,13 +161,13 @@ namespace OpenSim.Framework
161 /// <value> 161 /// <value>
162 /// The description of the inventory item (must be less than 64 characters) 162 /// The description of the inventory item (must be less than 64 characters)
163 /// </value> 163 /// </value>
164 public string Description 164 public string Description
165 { 165 {
166 get 166 get
167 { 167 {
168 return m_description; 168 return m_description;
169 } 169 }
170 170
171 set 171 set
172 { 172 {
173 m_description = value; 173 m_description = value;
@@ -178,13 +178,13 @@ namespace OpenSim.Framework
178 /// <value> 178 /// <value>
179 /// 179 ///
180 /// </value> 180 /// </value>
181 public uint NextPermissions 181 public uint NextPermissions
182 { 182 {
183 get 183 get
184 { 184 {
185 return m_nextPermissions; 185 return m_nextPermissions;
186 } 186 }
187 187
188 set 188 set
189 { 189 {
190 m_nextPermissions = value; 190 m_nextPermissions = value;
@@ -195,13 +195,13 @@ namespace OpenSim.Framework
195 /// <value> 195 /// <value>
196 /// A mask containing permissions for the current owner (cannot be enforced) 196 /// A mask containing permissions for the current owner (cannot be enforced)
197 /// </value> 197 /// </value>
198 public uint CurrentPermissions 198 public uint CurrentPermissions
199 { 199 {
200 get 200 get
201 { 201 {
202 return m_currentPermissions; 202 return m_currentPermissions;
203 } 203 }
204 204
205 set 205 set
206 { 206 {
207 m_currentPermissions = value; 207 m_currentPermissions = value;
@@ -212,13 +212,13 @@ namespace OpenSim.Framework
212 /// <value> 212 /// <value>
213 /// 213 ///
214 /// </value> 214 /// </value>
215 public uint BasePermissions 215 public uint BasePermissions
216 { 216 {
217 get 217 get
218 { 218 {
219 return m_basePermissions; 219 return m_basePermissions;
220 } 220 }
221 221
222 set 222 set
223 { 223 {
224 m_basePermissions = value; 224 m_basePermissions = value;
@@ -229,13 +229,13 @@ namespace OpenSim.Framework
229 /// <value> 229 /// <value>
230 /// 230 ///
231 /// </value> 231 /// </value>
232 public uint EveryOnePermissions 232 public uint EveryOnePermissions
233 { 233 {
234 get 234 get
235 { 235 {
236 return m_everyonePermissions; 236 return m_everyonePermissions;
237 } 237 }
238 238
239 set 239 set
240 { 240 {
241 m_everyonePermissions = value; 241 m_everyonePermissions = value;
@@ -246,13 +246,13 @@ namespace OpenSim.Framework
246 /// <value> 246 /// <value>
247 /// 247 ///
248 /// </value> 248 /// </value>
249 public uint GroupPermissions 249 public uint GroupPermissions
250 { 250 {
251 get 251 get
252 { 252 {
253 return m_groupPermissions; 253 return m_groupPermissions;
254 } 254 }
255 255
256 set 256 set
257 { 257 {
258 m_groupPermissions = value; 258 m_groupPermissions = value;
@@ -263,13 +263,13 @@ namespace OpenSim.Framework
263 /// <value> 263 /// <value>
264 /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) 264 /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
265 /// </value> 265 /// </value>
266 public int AssetType 266 public int AssetType
267 { 267 {
268 get 268 get
269 { 269 {
270 return m_assetType; 270 return m_assetType;
271 } 271 }
272 272
273 set 273 set
274 { 274 {
275 m_assetType = value; 275 m_assetType = value;
@@ -280,13 +280,13 @@ namespace OpenSim.Framework
280 /// <value> 280 /// <value>
281 /// The UUID of the associated asset on the asset server 281 /// The UUID of the associated asset on the asset server
282 /// </value> 282 /// </value>
283 public UUID AssetID 283 public UUID AssetID
284 { 284 {
285 get 285 get
286 { 286 {
287 return m_assetID; 287 return m_assetID;
288 } 288 }
289 289
290 set 290 set
291 { 291 {
292 m_assetID = value; 292 m_assetID = value;
@@ -297,13 +297,13 @@ namespace OpenSim.Framework
297 /// <value> 297 /// <value>
298 /// 298 ///
299 /// </value> 299 /// </value>
300 public UUID GroupID 300 public UUID GroupID
301 { 301 {
302 get 302 get
303 { 303 {
304 return m_groupID; 304 return m_groupID;
305 } 305 }
306 306
307 set 307 set
308 { 308 {
309 m_groupID = value; 309 m_groupID = value;
@@ -314,13 +314,13 @@ namespace OpenSim.Framework
314 /// <value> 314 /// <value>
315 /// 315 ///
316 /// </value> 316 /// </value>
317 public bool GroupOwned 317 public bool GroupOwned
318 { 318 {
319 get 319 get
320 { 320 {
321 return m_groupOwned; 321 return m_groupOwned;
322 } 322 }
323 323
324 set 324 set
325 { 325 {
326 m_groupOwned = value; 326 m_groupOwned = value;
@@ -331,13 +331,13 @@ namespace OpenSim.Framework
331 /// <value> 331 /// <value>
332 /// 332 ///
333 /// </value> 333 /// </value>
334 public int SalePrice 334 public int SalePrice
335 { 335 {
336 get 336 get
337 { 337 {
338 return m_salePrice; 338 return m_salePrice;
339 } 339 }
340 340
341 set 341 set
342 { 342 {
343 m_salePrice = value; 343 m_salePrice = value;
@@ -348,13 +348,13 @@ namespace OpenSim.Framework
348 /// <value> 348 /// <value>
349 /// 349 ///
350 /// </value> 350 /// </value>
351 public byte SaleType 351 public byte SaleType
352 { 352 {
353 get 353 get
354 { 354 {
355 return m_saleType; 355 return m_saleType;
356 } 356 }
357 357
358 set 358 set
359 { 359 {
360 m_saleType = value; 360 m_saleType = value;
@@ -365,13 +365,13 @@ namespace OpenSim.Framework
365 /// <value> 365 /// <value>
366 /// 366 ///
367 /// </value> 367 /// </value>
368 public uint Flags 368 public uint Flags
369 { 369 {
370 get 370 get
371 { 371 {
372 return m_flags; 372 return m_flags;
373 } 373 }
374 374
375 set 375 set
376 { 376 {
377 m_flags = value; 377 m_flags = value;
@@ -382,13 +382,13 @@ namespace OpenSim.Framework
382 /// <value> 382 /// <value>
383 /// 383 ///
384 /// </value> 384 /// </value>
385 public int CreationDate 385 public int CreationDate
386 { 386 {
387 get 387 get
388 { 388 {
389 return m_creationDate; 389 return m_creationDate;
390 } 390 }
391 391
392 set 392 set
393 { 393 {
394 m_creationDate = value; 394 m_creationDate = value;