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author | Sean Dague | 2008-04-24 12:27:24 +0000 |
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committer | Sean Dague | 2008-04-24 12:27:24 +0000 |
commit | 2a2ef42e64e202c81762adf0cc0e4cb1393f71ef (patch) | |
tree | 20768ffd9610712a51a4cc7f9f0ffbe667fbe2e2 /OpenSim/Framework/InventoryItemBase.cs | |
parent | * Adds much better support for attachments that you right click on in world. (diff) | |
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replace hard tabs with 4 spaces to be consistant in the source.
Please adjust your editors to not use hard tabs.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/InventoryItemBase.cs | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index 6ed2961..ccb8163 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs | |||
@@ -100,120 +100,120 @@ namespace OpenSim.Framework | |||
100 | private uint _everyOnePermissions; | 100 | private uint _everyOnePermissions; |
101 | 101 | ||
102 | public LLUUID ID { | 102 | public LLUUID ID { |
103 | get { | 103 | get { |
104 | return _id; | 104 | return _id; |
105 | } | 105 | } |
106 | set { | 106 | set { |
107 | _id = value; | 107 | _id = value; |
108 | } | 108 | } |
109 | } | 109 | } |
110 | 110 | ||
111 | public int InvType { | 111 | public int InvType { |
112 | get { | 112 | get { |
113 | return _invType; | 113 | return _invType; |
114 | } | 114 | } |
115 | set { | 115 | set { |
116 | _invType = value; | 116 | _invType = value; |
117 | } | 117 | } |
118 | } | 118 | } |
119 | 119 | ||
120 | public LLUUID Folder { | 120 | public LLUUID Folder { |
121 | get { | 121 | get { |
122 | return _folder; | 122 | return _folder; |
123 | } | 123 | } |
124 | set { | 124 | set { |
125 | _folder = value; | 125 | _folder = value; |
126 | } | 126 | } |
127 | } | 127 | } |
128 | 128 | ||
129 | public LLUUID Owner { | 129 | public LLUUID Owner { |
130 | get { | 130 | get { |
131 | return _owner; | 131 | return _owner; |
132 | } | 132 | } |
133 | set { | 133 | set { |
134 | _owner = value; | 134 | _owner = value; |
135 | } | 135 | } |
136 | } | 136 | } |
137 | 137 | ||
138 | public LLUUID Creator { | 138 | public LLUUID Creator { |
139 | get { | 139 | get { |
140 | return _creator; | 140 | return _creator; |
141 | } | 141 | } |
142 | set { | 142 | set { |
143 | _creator = value; | 143 | _creator = value; |
144 | } | 144 | } |
145 | } | 145 | } |
146 | 146 | ||
147 | public string Name { | 147 | public string Name { |
148 | get { | 148 | get { |
149 | return _name; | 149 | return _name; |
150 | } | 150 | } |
151 | set { | 151 | set { |
152 | _name = value; | 152 | _name = value; |
153 | } | 153 | } |
154 | } | 154 | } |
155 | 155 | ||
156 | public string Description { | 156 | public string Description { |
157 | get { | 157 | get { |
158 | return _description; | 158 | return _description; |
159 | } | 159 | } |
160 | set { | 160 | set { |
161 | _description = value; | 161 | _description = value; |
162 | } | 162 | } |
163 | } | 163 | } |
164 | 164 | ||
165 | public uint NextPermissions { | 165 | public uint NextPermissions { |
166 | get { | 166 | get { |
167 | return _nextPermissions; | 167 | return _nextPermissions; |
168 | } | 168 | } |
169 | set { | 169 | set { |
170 | _nextPermissions = value; | 170 | _nextPermissions = value; |
171 | } | 171 | } |
172 | } | 172 | } |
173 | 173 | ||
174 | public uint CurrentPermissions { | 174 | public uint CurrentPermissions { |
175 | get { | 175 | get { |
176 | return _currentPermissions; | 176 | return _currentPermissions; |
177 | } | 177 | } |
178 | set { | 178 | set { |
179 | _currentPermissions = value; | 179 | _currentPermissions = value; |
180 | } | 180 | } |
181 | } | 181 | } |
182 | 182 | ||
183 | public uint BasePermissions { | 183 | public uint BasePermissions { |
184 | get { | 184 | get { |
185 | return _basePermissions; | 185 | return _basePermissions; |
186 | } | 186 | } |
187 | set { | 187 | set { |
188 | _basePermissions = value; | 188 | _basePermissions = value; |
189 | } | 189 | } |
190 | } | 190 | } |
191 | 191 | ||
192 | public uint EveryOnePermissions { | 192 | public uint EveryOnePermissions { |
193 | get { | 193 | get { |
194 | return _everyOnePermissions; | 194 | return _everyOnePermissions; |
195 | } | 195 | } |
196 | set { | 196 | set { |
197 | _everyOnePermissions = value; | 197 | _everyOnePermissions = value; |
198 | } | 198 | } |
199 | } | 199 | } |
200 | 200 | ||
201 | public int AssetType { | 201 | public int AssetType { |
202 | get { | 202 | get { |
203 | return _assetType; | 203 | return _assetType; |
204 | } | 204 | } |
205 | set { | 205 | set { |
206 | _assetType = value; | 206 | _assetType = value; |
207 | } | 207 | } |
208 | } | 208 | } |
209 | 209 | ||
210 | public LLUUID AssetID { | 210 | public LLUUID AssetID { |
211 | get { | 211 | get { |
212 | return _assetID; | 212 | return _assetID; |
213 | } | 213 | } |
214 | set { | 214 | set { |
215 | _assetID = value; | 215 | _assetID = value; |
216 | } | 216 | } |
217 | } | 217 | } |
218 | } | 218 | } |
219 | } | 219 | } |