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author | Melanie | 2010-10-07 01:13:17 +0200 |
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committer | Melanie | 2011-04-03 20:24:44 +0100 |
commit | b385d4aa036ad7bf58d033a9923452535c82ef69 (patch) | |
tree | fd6511be9df96c1504dbfa3e1308d5e708542daf /OpenSim/Framework/ISceneEntity.cs | |
parent | Make CHANGED_OWNER work for deeding and god-mode in-world change (diff) | |
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Implement taking of coalesced objects.
WARNING!!!!!
You can TAKE them, but you can't REZ them again. Only the first of the contained
objects will rez, the rest is inaccessible until rezzing them is implemented.
Also, rotations are not explicitly stored. This MAY work. Or not.
Diffstat (limited to 'OpenSim/Framework/ISceneEntity.cs')
0 files changed, 0 insertions, 0 deletions