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author | Justin Clarke Casey | 2008-10-28 21:31:23 +0000 |
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committer | Justin Clarke Casey | 2008-10-28 21:31:23 +0000 |
commit | 1ff9709ea3d5e7c9ef21f6f59ae0dce62dd7b1c4 (patch) | |
tree | 8eeadcfcbee10726afd731a85bf569df3dc0916c /OpenSim/Framework/IScene.cs | |
parent | * minor: Add documentation to some of the appearance methods, change some log... (diff) | |
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* Possibly fix grey avatar appearance problems
* And hopefully rebaking all the time should no longer be necessary now
* It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated).
* It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with
ImageNotInDatabasePacket
* However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store
the asset instead.
* This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
Diffstat (limited to 'OpenSim/Framework/IScene.cs')
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