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author | John Hurliman | 2009-10-26 16:48:43 -0700 |
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committer | John Hurliman | 2009-10-26 16:48:43 -0700 |
commit | 0b1726b524934c2020aaf2b1f130219fb87003fd (patch) | |
tree | aa65455b68e8b595876f3f54479d96ce749bdedb /OpenSim/Framework/IScene.cs | |
parent | * Switched all operations on the list of clients that could be either sync or... (diff) | |
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Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
Diffstat (limited to 'OpenSim/Framework/IScene.cs')
-rw-r--r-- | OpenSim/Framework/IScene.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs index f34027d..8067052 100644 --- a/OpenSim/Framework/IScene.cs +++ b/OpenSim/Framework/IScene.cs | |||
@@ -62,7 +62,6 @@ namespace OpenSim.Framework | |||
62 | RegionInfo RegionInfo { get; } | 62 | RegionInfo RegionInfo { get; } |
63 | RegionStatus RegionStatus { get; set; } | 63 | RegionStatus RegionStatus { get; set; } |
64 | 64 | ||
65 | ClientManager ClientManager { get; } | ||
66 | IConfigSource Config { get; } | 65 | IConfigSource Config { get; } |
67 | 66 | ||
68 | float TimeDilation { get; } | 67 | float TimeDilation { get; } |