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author | Justin Clark-Casey (justincc) | 2011-08-18 00:53:05 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-18 00:53:05 +0100 |
commit | c1a34cd8da293e63d3cba70b5271c9a297789db2 (patch) | |
tree | f6d87f42151ca8891cb37ed1bf2a5d5361c86ddf /OpenSim/Framework/IScene.cs | |
parent | comment out noisy attachments logging (diff) | |
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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/IScene.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs index b5f975b..8f7a2e5 100644 --- a/OpenSim/Framework/IScene.cs +++ b/OpenSim/Framework/IScene.cs | |||
@@ -72,10 +72,11 @@ namespace OpenSim.Framework | |||
72 | 72 | ||
73 | /// <summary> | 73 | /// <summary> |
74 | /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing | 74 | /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing |
75 | /// will promote it to a root agent during login. | 75 | /// will promote it to a root agent. |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="client"></param | 77 | /// <param name="client"></param> |
78 | void AddNewClient(IClientAPI client); | 78 | /// <param name="type">The type of agent to add.</param> |
79 | void AddNewClient(IClientAPI client, PresenceType type); | ||
79 | 80 | ||
80 | /// <summary> | 81 | /// <summary> |
81 | /// Remove the given client from the scene. | 82 | /// Remove the given client from the scene. |