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authorJustin Clark-Casey (justincc)2011-08-18 00:53:05 +0100
committerJustin Clark-Casey (justincc)2011-08-18 00:53:05 +0100
commitc1a34cd8da293e63d3cba70b5271c9a297789db2 (patch)
treef6d87f42151ca8891cb37ed1bf2a5d5361c86ddf /OpenSim/Framework/IScene.cs
parentcomment out noisy attachments logging (diff)
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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IScene.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index b5f975b..8f7a2e5 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -72,10 +72,11 @@ namespace OpenSim.Framework
72 72
73 /// <summary> 73 /// <summary>
74 /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing 74 /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing
75 /// will promote it to a root agent during login. 75 /// will promote it to a root agent.
76 /// </summary> 76 /// </summary>
77 /// <param name="client"></param 77 /// <param name="client"></param>
78 void AddNewClient(IClientAPI client); 78 /// <param name="type">The type of agent to add.</param>
79 void AddNewClient(IClientAPI client, PresenceType type);
79 80
80 /// <summary> 81 /// <summary>
81 /// Remove the given client from the scene. 82 /// Remove the given client from the scene.