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author | Dan Lake | 2012-02-02 17:44:11 -0800 |
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committer | Dan Lake | 2012-02-02 17:44:11 -0800 |
commit | 3257dbe76dff0a1e5842cafc75e4c2d09278deab (patch) | |
tree | 7f7d1a58ca910d8acefbd3bee0c3d096a59d8a43 /OpenSim/Framework/ILandObject.cs | |
parent | ObjectAddedToScene event should be fired when duplicating objects (diff) | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Framework/ILandObject.cs')
-rw-r--r-- | OpenSim/Framework/ILandObject.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/ILandObject.cs b/OpenSim/Framework/ILandObject.cs index f75a990..dd73b3f 100644 --- a/OpenSim/Framework/ILandObject.cs +++ b/OpenSim/Framework/ILandObject.cs | |||
@@ -73,9 +73,9 @@ namespace OpenSim.Framework | |||
73 | bool IsRestrictedFromLand(UUID avatar); | 73 | bool IsRestrictedFromLand(UUID avatar); |
74 | void SendLandUpdateToClient(IClientAPI remote_client); | 74 | void SendLandUpdateToClient(IClientAPI remote_client); |
75 | void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); | 75 | void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); |
76 | List<UUID> CreateAccessListArrayByFlag(AccessList flag); | 76 | List<LandAccessEntry> CreateAccessListArrayByFlag(AccessList flag); |
77 | void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); | 77 | void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); |
78 | void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); | 78 | void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<LandAccessEntry> entries, IClientAPI remote_client); |
79 | void UpdateLandBitmapByteArray(); | 79 | void UpdateLandBitmapByteArray(); |
80 | void SetLandBitmapFromByteArray(); | 80 | void SetLandBitmapFromByteArray(); |
81 | bool[,] GetLandBitmap(); | 81 | bool[,] GetLandBitmap(); |