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author | Justin Clarke Casey | 2008-04-23 17:04:15 +0000 |
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committer | Justin Clarke Casey | 2008-04-23 17:04:15 +0000 |
commit | 4db839c3b84bed8a775074beb1ae0b526bc05e81 (patch) | |
tree | e412c914e674aa874ca22ddf99a44459d1811868 /OpenSim/Framework/IInventoryData.cs | |
parent | * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) (diff) | |
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* Implement proper emptying of trashcan on standalone
* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items
* An implementation for grid mode will follow.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/IInventoryData.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IInventoryData.cs b/OpenSim/Framework/IInventoryData.cs index 6a500f8..d72231d 100644 --- a/OpenSim/Framework/IInventoryData.cs +++ b/OpenSim/Framework/IInventoryData.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Framework | |||
144 | void moveInventoryFolder(InventoryFolderBase folder); | 144 | void moveInventoryFolder(InventoryFolderBase folder); |
145 | 145 | ||
146 | /// <summary> | 146 | /// <summary> |
147 | /// Deletes a folder based on its ID with folder | 147 | /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders) |
148 | /// </summary> | 148 | /// </summary> |
149 | /// <param name="folder">The id of the folder</param> | 149 | /// <param name="folder">The id of the folder</param> |
150 | void deleteInventoryFolder(LLUUID folder); | 150 | void deleteInventoryFolder(LLUUID folder); |