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authorJustin Clarke Casey2008-04-23 17:04:15 +0000
committerJustin Clarke Casey2008-04-23 17:04:15 +0000
commit4db839c3b84bed8a775074beb1ae0b526bc05e81 (patch)
treee412c914e674aa874ca22ddf99a44459d1811868 /OpenSim/Framework/IInventoryData.cs
parent* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) (diff)
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* Implement proper emptying of trashcan on standalone
* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items * An implementation for grid mode will follow.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IInventoryData.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IInventoryData.cs b/OpenSim/Framework/IInventoryData.cs
index 6a500f8..d72231d 100644
--- a/OpenSim/Framework/IInventoryData.cs
+++ b/OpenSim/Framework/IInventoryData.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Framework
144 void moveInventoryFolder(InventoryFolderBase folder); 144 void moveInventoryFolder(InventoryFolderBase folder);
145 145
146 /// <summary> 146 /// <summary>
147 /// Deletes a folder based on its ID with folder 147 /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
148 /// </summary> 148 /// </summary>
149 /// <param name="folder">The id of the folder</param> 149 /// <param name="folder">The id of the folder</param>
150 void deleteInventoryFolder(LLUUID folder); 150 void deleteInventoryFolder(LLUUID folder);