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author | Robert Adams | 2013-03-28 10:56:21 -0700 |
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committer | Robert Adams | 2013-03-28 10:59:18 -0700 |
commit | 6a9630d2bdc27ed702936f4c44e6978f728a9ef0 (patch) | |
tree | 0f5a4a00d4108d3e1015fb9a36a0bbb456545668 /OpenSim/Framework/ICnmCache.cs | |
parent | BulletSim: tweaks to terrain boundry computation. No functional changes. (diff) | |
download | opensim-SC-6a9630d2bdc27ed702936f4c44e6978f728a9ef0.zip opensim-SC-6a9630d2bdc27ed702936f4c44e6978f728a9ef0.tar.gz opensim-SC-6a9630d2bdc27ed702936f4c44e6978f728a9ef0.tar.bz2 opensim-SC-6a9630d2bdc27ed702936f4c44e6978f728a9ef0.tar.xz |
BulletSim: fix race condition when creating very large mega-regions.
The symptom was exceptions while creating physical terrain.
Reduce default terrain mesh magnification to 2 from 3 because the
higher resolution uses a lot of memory and doesn't solve the terrain
smoothness for vehicles.
Added comments here and there and improved some debugging log messages.
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