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author | Teravus Ovares | 2007-12-07 07:42:03 +0000 |
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committer | Teravus Ovares | 2007-12-07 07:42:03 +0000 |
commit | 57f666497bef6a68df9cc6e37ccf288c462a37b5 (patch) | |
tree | 4a1f4c3061ddca46fbe789191b45a6967a7a6889 /OpenSim/Framework/IClientAPI.cs | |
parent | added timer_Script to OpenSim.ini.example (diff) | |
download | opensim-SC-57f666497bef6a68df9cc6e37ccf288c462a37b5.zip opensim-SC-57f666497bef6a68df9cc6e37ccf288c462a37b5.tar.gz opensim-SC-57f666497bef6a68df9cc6e37ccf288c462a37b5.tar.bz2 opensim-SC-57f666497bef6a68df9cc6e37ccf288c462a37b5.tar.xz |
* Added hacked support for 'anyone can move' and 'anyone can copy'.
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set).
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index fb957c2..2cb166c 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -234,7 +234,7 @@ namespace OpenSim.Framework | |||
234 | 234 | ||
235 | public delegate void GenericCall5(IClientAPI remoteClient, bool status); | 235 | public delegate void GenericCall5(IClientAPI remoteClient, bool status); |
236 | 236 | ||
237 | public delegate void GenericCall7(uint localID, string message); | 237 | public delegate void GenericCall7(IClientAPI remoteClient, uint localID, string message); |
238 | 238 | ||
239 | public delegate void UpdateShape(LLUUID agentID, uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock); | 239 | public delegate void UpdateShape(LLUUID agentID, uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock); |
240 | 240 | ||