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authorTeravus Ovares2008-04-27 20:10:28 +0000
committerTeravus Ovares2008-04-27 20:10:28 +0000
commit911e63765c7cea748b5ae2227f5c1d6ff131d329 (patch)
treef95eeffb4974a9b3f6ded4a46bdc240278a336b0 /OpenSim/Framework/IClientAPI.cs
parentMinor svn, formatting cleanup. (diff)
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* Single Attachments now work from inventory. You can attach from inventory and detach from inventory.
* Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/IClientAPI.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 174d20a..fb32397 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -455,6 +455,7 @@ namespace OpenSim.Framework
455 event SetAppearance OnSetAppearance; 455 event SetAppearance OnSetAppearance;
456 event AvatarNowWearing OnAvatarNowWearing; 456 event AvatarNowWearing OnAvatarNowWearing;
457 event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; 457 event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
458 event UUIDNameRequest OnDetachAttachmentIntoInv;
458 event ObjectAttach OnObjectAttach; 459 event ObjectAttach OnObjectAttach;
459 event ObjectDeselect OnObjectDetach; 460 event ObjectDeselect OnObjectDetach;
460 event StartAnim OnStartAnim; 461 event StartAnim OnStartAnim;