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authorTeravus Ovares2008-04-17 05:07:14 +0000
committerTeravus Ovares2008-04-17 05:07:14 +0000
commit244bfcde5b86180981e99ac9e88eb394f20bcd09 (patch)
treea163db049045c03e475779ce082a3cdfe74aea20 /OpenSim/Framework/IClientAPI.cs
parentmoved the Thread.Sleep(500), to the correct side of the ar.AsyncWaitHandle.... (diff)
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* Implements 'Set Home to Here'
* Implements 'Teleport Home' * User Server has to be updated for it to save your home in grid mode * home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/IClientAPI.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 75e6fcd..236bfe7 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -556,6 +556,9 @@ namespace OpenSim.Framework
556 event ParcelBuy OnParcelBuy; 556 event ParcelBuy OnParcelBuy;
557 557
558 event ObjectIncludeInSearch OnObjectIncludeInSearch; 558 event ObjectIncludeInSearch OnObjectIncludeInSearch;
559
560 event UUIDNameRequest OnTeleportHomeRequest;
561
559 562
560 LLVector3 StartPos { get; set; } 563 LLVector3 StartPos { get; set; }
561 564