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authorMW2007-11-17 12:03:20 +0000
committerMW2007-11-17 12:03:20 +0000
commita4a1ff3d9b187dd4fad063510ae47bacac6904cd (patch)
treea7d51dcedbc14c835e0595c4e2e8d9fe900783ff /OpenSim/Framework/IClientAPI.cs
parentOut of a fog of alcohol and adenovirus, I present - POS! (diff)
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Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 06a8bab..e482cca 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -415,7 +415,7 @@ namespace OpenSim.Framework
415 415
416 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, 416 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
417 LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, 417 LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
418 uint parentID, byte[] particleSystem, LLQuaternion rotation); 418 uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction);
419 419
420 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, 420 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
421 LLQuaternion rotation); 421 LLQuaternion rotation);