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author | Justin Clark-Casey (justincc) | 2011-12-08 18:34:23 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-08 18:34:23 +0000 |
commit | f61e54892f2284b6f89bacf3069467c05b2eea11 (patch) | |
tree | 87cb0933707a8e02f920910c7669273232021470 /OpenSim/Framework/IClientAPI.cs | |
parent | Simplify Scene.AddNewClient() (diff) | |
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On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 475fc01..a070aa6 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -702,6 +702,12 @@ namespace OpenSim.Framework | |||
702 | 702 | ||
703 | UUID AgentId { get; } | 703 | UUID AgentId { get; } |
704 | 704 | ||
705 | /// <summary> | ||
706 | /// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it | ||
707 | /// is connected). | ||
708 | /// </summary> | ||
709 | ISceneAgent SceneAgent { get; } | ||
710 | |||
705 | UUID SessionId { get; } | 711 | UUID SessionId { get; } |
706 | 712 | ||
707 | UUID SecureSessionId { get; } | 713 | UUID SecureSessionId { get; } |