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authorJustin Clark-Casey (justincc)2011-12-08 18:34:23 +0000
committerJustin Clark-Casey (justincc)2011-12-08 18:34:23 +0000
commitf61e54892f2284b6f89bacf3069467c05b2eea11 (patch)
tree87cb0933707a8e02f920910c7669273232021470 /OpenSim/Framework/IClientAPI.cs
parentSimplify Scene.AddNewClient() (diff)
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On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IClientAPI.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 475fc01..a070aa6 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -702,6 +702,12 @@ namespace OpenSim.Framework
702 702
703 UUID AgentId { get; } 703 UUID AgentId { get; }
704 704
705 /// <summary>
706 /// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it
707 /// is connected).
708 /// </summary>
709 ISceneAgent SceneAgent { get; }
710
705 UUID SessionId { get; } 711 UUID SessionId { get; }
706 712
707 UUID SecureSessionId { get; } 713 UUID SecureSessionId { get; }