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authorTeravus Ovares2008-09-26 12:56:17 +0000
committerTeravus Ovares2008-09-26 12:56:17 +0000
commit6b13730bc7451a407c6370d289545542c66a74ea (patch)
tree82a649a73dd2aca6bbe5dd783b3ec98ca275b6ea /OpenSim/Framework/IClientAPI.cs
parentRemove interfaces that are no longer used from DNE (diff)
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* Wind updates. Still random.. but in 4 directions instead of two!
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 244a2f3..0e6a9da 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -559,7 +559,7 @@ namespace OpenSim.Framework
559 void SendLayerData(int px, int py, float[] map); 559 void SendLayerData(int px, int py, float[] map);
560 560
561 void SendWindData(float[] map); 561 void SendWindData(float[] map);
562 void SendWindData(int px, int py, float[] map); 562 void SendWindData(int p1x, int p1y, int p2x, int p2y, float[] map);
563 563
564 void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look); 564 void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
565 void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint); 565 void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);