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author | Mic Bowman | 2011-04-12 12:36:36 -0700 |
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committer | Mic Bowman | 2011-04-12 15:58:57 -0700 |
commit | 69d014e1dcb0e05a4ec927a5501156627856bccb (patch) | |
tree | ef11b839619523c071f9476aece87cb057348a94 /OpenSim/Framework/IClientAPI.cs | |
parent | New tokenbucket algorithm. This one provides fair sharing of the queues (diff) | |
download | opensim-SC-69d014e1dcb0e05a4ec927a5501156627856bccb.zip opensim-SC-69d014e1dcb0e05a4ec927a5501156627856bccb.tar.gz opensim-SC-69d014e1dcb0e05a4ec927a5501156627856bccb.tar.bz2 opensim-SC-69d014e1dcb0e05a4ec927a5501156627856bccb.tar.xz |
First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.
This is experimental code.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 39 |
1 files changed, 21 insertions, 18 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 5bf0b7b..c56a756 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -570,16 +570,30 @@ namespace OpenSim.Framework | |||
570 | public float dwell; | 570 | public float dwell; |
571 | } | 571 | } |
572 | 572 | ||
573 | public class EntityUpdate | 573 | public class IEntityUpdate |
574 | { | 574 | { |
575 | public ISceneEntity Entity; | 575 | public ISceneEntity Entity; |
576 | public PrimUpdateFlags Flags; | 576 | public uint Flags; |
577 | public float TimeDilation; | ||
578 | 577 | ||
579 | public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags, float timedilation) | 578 | public IEntityUpdate(ISceneEntity entity, uint flags) |
580 | { | 579 | { |
581 | Entity = entity; | 580 | Entity = entity; |
582 | Flags = flags; | 581 | Flags = flags; |
582 | } | ||
583 | } | ||
584 | |||
585 | |||
586 | public class EntityUpdate : IEntityUpdate | ||
587 | { | ||
588 | // public ISceneEntity Entity; | ||
589 | // public PrimUpdateFlags Flags; | ||
590 | public float TimeDilation; | ||
591 | |||
592 | public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags, float timedilation) | ||
593 | : base(entity,(uint)flags) | ||
594 | { | ||
595 | //Entity = entity; | ||
596 | // Flags = flags; | ||
583 | TimeDilation = timedilation; | 597 | TimeDilation = timedilation; |
584 | } | 598 | } |
585 | } | 599 | } |
@@ -1211,20 +1225,9 @@ namespace OpenSim.Framework | |||
1211 | /// <param name="stats"></param> | 1225 | /// <param name="stats"></param> |
1212 | void SendSimStats(SimStats stats); | 1226 | void SendSimStats(SimStats stats); |
1213 | 1227 | ||
1214 | void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, | 1228 | void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags); |
1215 | uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, | 1229 | |
1216 | uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, | 1230 | void SendObjectPropertiesReply(ISceneEntity Entity); |
1217 | uint Category, | ||
1218 | UUID LastOwnerID, string ObjectName, string Description); | ||
1219 | |||
1220 | void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, | ||
1221 | UUID FromTaskUUID, | ||
1222 | UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, | ||
1223 | UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, | ||
1224 | string ItemName, | ||
1225 | string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, | ||
1226 | uint EveryoneMask, | ||
1227 | uint BaseMask, byte saleType, int salePrice); | ||
1228 | 1231 | ||
1229 | void SendAgentOffline(UUID[] agentIDs); | 1232 | void SendAgentOffline(UUID[] agentIDs); |
1230 | 1233 | ||