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author | Teravus Ovares | 2008-03-30 08:01:47 +0000 |
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committer | Teravus Ovares | 2008-03-30 08:01:47 +0000 |
commit | fd2caf5f1673ad14702d89db9804f841c5cb861a (patch) | |
tree | 18fd4ae03180b14df41f93544afa0cc9d5ec5309 /OpenSim/Framework/IClientAPI.cs | |
parent | * Stop the grid inventory service sending all folder and item details twice (diff) | |
download | opensim-SC-fd2caf5f1673ad14702d89db9804f841c5cb861a.zip opensim-SC-fd2caf5f1673ad14702d89db9804f841c5cb861a.tar.gz opensim-SC-fd2caf5f1673ad14702d89db9804f841c5cb861a.tar.bz2 opensim-SC-fd2caf5f1673ad14702d89db9804f841c5cb861a.tar.xz |
This update has good news and bad news, first the bad.
* This update breaks inter-region communications, sorry.
* You will need to run prebuild.
Next, the good;
* This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again.
* This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost.
That being said, it's best to update all your simulators to this revision at once.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 518659f..9dd17f9 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -302,6 +302,13 @@ namespace OpenSim.Framework | |||
302 | 302 | ||
303 | public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags, LLUUID AgentID, LLUUID GroupID); | 303 | public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags, LLUUID AgentID, LLUUID GroupID); |
304 | 304 | ||
305 | public delegate void ObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID, | ||
306 | LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart, | ||
307 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates); | ||
308 | |||
309 | |||
310 | |||
311 | |||
305 | public delegate void StatusChange(bool status); | 312 | public delegate void StatusChange(bool status); |
306 | 313 | ||
307 | public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status); | 314 | public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status); |
@@ -463,6 +470,7 @@ namespace OpenSim.Framework | |||
463 | event GodKickUser OnGodKickUser; | 470 | event GodKickUser OnGodKickUser; |
464 | 471 | ||
465 | event ObjectDuplicate OnObjectDuplicate; | 472 | event ObjectDuplicate OnObjectDuplicate; |
473 | event ObjectDuplicateOnRay OnObjectDuplicateOnRay; | ||
466 | event UpdateVector OnGrabObject; | 474 | event UpdateVector OnGrabObject; |
467 | event ObjectSelect OnDeGrabObject; | 475 | event ObjectSelect OnDeGrabObject; |
468 | event MoveObject OnGrabUpdate; | 476 | event MoveObject OnGrabUpdate; |