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author | Justin Clarke Casey | 2008-02-20 17:34:10 +0000 |
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committer | Justin Clarke Casey | 2008-02-20 17:34:10 +0000 |
commit | 877713999ce9bcf63e9fafa76cc7d2283ee2e6c2 (patch) | |
tree | a777abaadb3556af6933a5ac6fa85af6647629ed /OpenSim/Framework/IAssetServer.cs | |
parent | llSetTimerEvent was setting seconds as milliseconds causing major problems in... (diff) | |
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* Report 'asset not found' situations back to UserTextureDownloadService
* This fixes some of the 'runaway downloads' problem but not all of it
* Also fix up logging messages so texture requests are reported as such rather than as assets
Diffstat (limited to 'OpenSim/Framework/IAssetServer.cs')
-rw-r--r-- | OpenSim/Framework/IAssetServer.cs | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Framework/IAssetServer.cs b/OpenSim/Framework/IAssetServer.cs index df36623..cbf0759 100644 --- a/OpenSim/Framework/IAssetServer.cs +++ b/OpenSim/Framework/IAssetServer.cs | |||
@@ -46,7 +46,17 @@ namespace OpenSim.Framework | |||
46 | // could change to delegate? | 46 | // could change to delegate? |
47 | public interface IAssetReceiver | 47 | public interface IAssetReceiver |
48 | { | 48 | { |
49 | /// <summary> | ||
50 | /// Call back made when a requested asset has been retrieved by an asset server | ||
51 | /// </summary> | ||
52 | /// <param name="asset"></param> | ||
53 | /// <param name="IsTexture"></param> | ||
49 | void AssetReceived(AssetBase asset, bool IsTexture); | 54 | void AssetReceived(AssetBase asset, bool IsTexture); |
55 | |||
56 | /// <summary> | ||
57 | /// Call back made when an asset server could not retrieve a requested asset | ||
58 | /// </summary> | ||
59 | /// <param name="assetID"></param> | ||
50 | void AssetNotFound(LLUUID assetID); | 60 | void AssetNotFound(LLUUID assetID); |
51 | } | 61 | } |
52 | 62 | ||
@@ -54,4 +64,4 @@ namespace OpenSim.Framework | |||
54 | { | 64 | { |
55 | IAssetServer GetAssetServer(); | 65 | IAssetServer GetAssetServer(); |
56 | } | 66 | } |
57 | } \ No newline at end of file | 67 | } |