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authorJustin Clarke Casey2009-04-14 17:15:09 +0000
committerJustin Clarke Casey2009-04-14 17:15:09 +0000
commit1894157dd3608a15c3336efc2d58eee0de092610 (patch)
treecfecb8e2104d9a88e82670e27ecedbda0466fa88 /OpenSim/Framework/IAssetServer.cs
parent* refactor: rename AssetCache.Initialize() to AssetCache.Reset() to avoid hav... (diff)
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* Explicitly start the asset server thread so that unit tests can run single rather than multi-threaded (which may be behind the occasional test freezes)
Diffstat (limited to 'OpenSim/Framework/IAssetServer.cs')
-rw-r--r--OpenSim/Framework/IAssetServer.cs12
1 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Framework/IAssetServer.cs b/OpenSim/Framework/IAssetServer.cs
index f76d125..0a08ff6 100644
--- a/OpenSim/Framework/IAssetServer.cs
+++ b/OpenSim/Framework/IAssetServer.cs
@@ -37,11 +37,21 @@ namespace OpenSim.Framework
37 void Initialise(ConfigSettings settings); 37 void Initialise(ConfigSettings settings);
38 void Initialise(ConfigSettings settings, string url, string dir, bool test); 38 void Initialise(ConfigSettings settings, string url, string dir, bool test);
39 void Initialise(ConfigSettings settings, string url); 39 void Initialise(ConfigSettings settings, string url);
40
41 /// <summary>
42 /// Start the asset server
43 /// </summary>
44 void Start();
45
46 /// <summary>
47 /// Stop the asset server
48 /// </summary>
49 void Stop();
50
40 void SetReceiver(IAssetReceiver receiver); 51 void SetReceiver(IAssetReceiver receiver);
41 void RequestAsset(UUID assetID, bool isTexture); 52 void RequestAsset(UUID assetID, bool isTexture);
42 void StoreAsset(AssetBase asset); 53 void StoreAsset(AssetBase asset);
43 void UpdateAsset(AssetBase asset); 54 void UpdateAsset(AssetBase asset);
44 void Close();
45 } 55 }
46 56
47 /// <summary> 57 /// <summary>